Author Topic: Spots on transparency  (Read 899 times)

Offline Abyssinian02

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Spots on transparency
« on: September 26, 2014, 01:07:24 AM »
Hey everyone, I've placed a couple of object within a scene for a birthday card that I'm working on. Some of them have trees which have a tif texture with a mask for transparency so that I don't have to model each branch seperately. On rendering, those parts show all kinds of spots. I'm thinking it's probably a mesh error showing or something, but I'd love to disable it if that were the case. Would anyone have a tip or fix for this?

Offline yossam

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Re: Spots on transparency
« Reply #1 on: September 26, 2014, 02:17:40 AM »
Looks like you need to put your image map in the opacity slot for your shader.  ;D

Offline Dune

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Re: Spots on transparency
« Reply #2 on: September 26, 2014, 07:19:58 AM »
Yes, and check alpha if it uses the alpha channel of the same tif.

Offline Abyssinian02

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Re: Spots on transparency
« Reply #3 on: September 26, 2014, 12:13:07 PM »
Wow, that was surprisingly easy! Thanks :D

 

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