Spots on transparency

Started by Abyssinian02, September 25, 2014, 09:07:24 pm

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Hey everyone, I've placed a couple of object within a scene for a birthday card that I'm working on. Some of them have trees which have a tif texture with a mask for transparency so that I don't have to model each branch seperately. On rendering, those parts show all kinds of spots. I'm thinking it's probably a mesh error showing or something, but I'd love to disable it if that were the case. Would anyone have a tip or fix for this?


Looks like you need to put your image map in the opacity slot for your shader.  ;D


Yes, and check alpha if it uses the alpha channel of the same tif.


Wow, that was surprisingly easy! Thanks :D