Hey everyone, I've placed a couple of object within a scene for a birthday card that I'm working on. Some of them have trees which have a tif texture with a mask for transparency so that I don't have to model each branch seperately. On rendering, those parts show all kinds of spots. I'm thinking it's probably a mesh error showing or something, but I'd love to disable it if that were the case. Would anyone have a tip or fix for this?