Thanks Matt,but I had tried what you suggest before I came to this solution
and I simply like this better.Really,I tried it with 0.8 and other values and
different map combinations etc.Didn't try the inversion,though,but I will
tonight.
The maps were made for the Unity engine maybe they are app-specific,don't know.
And I think I'm going to alter the gloss and depth maps,too.
A UVed depth map where the ears are as white as the nose is strange anyway.