Author Topic: Sub surface scattering again...  (Read 40319 times)

Offline j meyer

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Re: Sub surface scattering again...
« Reply #30 on: November 28, 2014, 03:09:08 PM »
Don't know if anybody sees some benefit,but here are the merged
versions in comparison to translucency and water shader alone.
I used different settings,because I didn't remember,don't have
my work-pc online.
The other merge modes are more for the ones enjoying crazy results.

53689-0

Give me a shout,if you think it's not appropriate and I remove this
from your thread Hannes.

Online bobbystahr

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Re: Sub surface scattering again...
« Reply #31 on: November 28, 2014, 03:21:15 PM »
Don't know if anybody sees some benefit,but here are the merged
versions in comparison to translucency and water shader alone.
I used different settings,because I didn't remember,don't have
my work-pc online.
The other merge modes are more for the ones enjoying crazy results.

(Attachment Link)

Give me a shout,if you think it's not appropriate and I remove this
from your thread Hannes.

Interesting results. I've saved this for reference.....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Hannes

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Re: Sub surface scattering again...
« Reply #32 on: November 28, 2014, 04:58:09 PM »
Of course this is OK, Jochen!! I started this thread, but it's DandelO's idea, so any idea is appreciated!! It's about improving this idea to something useful.

Online bobbystahr

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Re: Sub surface scattering again...
« Reply #33 on: November 28, 2014, 08:38:54 PM »
I'm now doing some tests to get the kind of water as in the painter's  paintings, with the default shader. And I'll show you  ;)

I've never doubted that Ulco, heh heh heh
something borrowed,
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Offline Hannes

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Re: Sub surface scattering again...
« Reply #34 on: November 28, 2014, 09:11:24 PM »
 :)

Online bobbystahr

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Re: Sub surface scattering again...
« Reply #35 on: November 28, 2014, 11:53:22 PM »
hee hee hee, good one Hannes. Think I'll watch some DollHouse while I wait.
something borrowed,
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Ring out the Old.
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Offline Dune

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Re: Sub surface scattering again...
« Reply #36 on: November 29, 2014, 07:17:59 AM »
It's not really interesting. The far sea is default shader+ translucency, foreground glass shader and some of the default shader's color as density. With the default shader alone, I couldn't get the water transparent like it seemed in the waves, which is probably logical. In the waves, the fish were probably just the shadows projected on the side of the curl.
Anyway, when you have a normal seafloor, you get strange bands in the water, here I disabled render surface in the planet.
I quit.

Online bobbystahr

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Re: Sub surface scattering again...
« Reply #37 on: November 29, 2014, 07:30:16 AM »
Well I'm impressed. That's right up there with the best water yet.
something borrowed,
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Offline Hannes

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Re: Sub surface scattering again...
« Reply #38 on: November 29, 2014, 11:50:26 AM »
Fantastic ideas here!

Offline Hannes

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Re: Sub surface scattering again...
« Reply #39 on: November 29, 2014, 02:57:50 PM »
...can also be useful as a skin shader.

(Surface layer with a coverage of 0.8 )

Offline j meyer

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Re: Sub surface scattering again...
« Reply #40 on: November 29, 2014, 03:13:39 PM »
Cool idea!
Is that a free model from ten24?

Offline Hannes

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Re: Sub surface scattering again...
« Reply #41 on: November 29, 2014, 03:25:53 PM »
Yes, it is. From time to time they offer something for free, and then after a while you have to pay for it. If you're fast enough, you can have a nice collection of free scans after a while.

Online bobbystahr

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Re: Sub surface scattering again...
« Reply #42 on: November 29, 2014, 03:30:47 PM »
Very cool Hannes, and this thread is one of the best in a while. Real advancement without a version update....Love it.
something borrowed,
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Offline j meyer

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Re: Sub surface scattering again...
« Reply #43 on: November 29, 2014, 03:32:36 PM »
Dam,must have missed this one.
Have all the free reference of that guy fortunately.

Online bobbystahr

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Re: Sub surface scattering again...
« Reply #44 on: November 29, 2014, 03:40:09 PM »
Yes, it is. From time to time they offer something for free, and then after a while you have to pay for it. If you're fast enough, you can have a nice collection of free scans after a while.

good tip Hannes and j meyer, joined their mailing list and got an awesome Rams Skull.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr