Started by Dune, January 25, 2015, 03:14:21 am
QuoteAnd, no projection isn't necessary, but it just turned out that way. A UV based plane may work better indeed. I'll revisit the file anyway, because I want the stones higher, but that's a bit hard with the track setup (smoothing can't be applied).
QuoteBuild 3.2.03.0 (release)Fixed a problem with the Reflective Shader and reflectivity in the Default Shader whenever we see a surface from the reverse side. This can happen with many objects, so we recommend that you get this update. The bug was introduced in 3.2.02.0. If you load a file that was saved in 3.2.02.0 you might see a warning about a missing parameter "double-sided surface" in the Reflective Shader, but the warning is harmless.
Quote from: Dune on January 29, 2015, 02:47:11 amI don't know if that is the case, Matt, but I'll check it out. Might have picked the wrong shortcut to open the file. Thanks.
QuoteI might have this wrong, but in order to get the (non RayTraced) background in all detail through a glass sheet, you need to up Render Subdivision settings to 1, even if there's no reflection and refraction is 1. Am I correct?
QuoteAnd would it be interesting to have it so that you needn't alter subdiv if using these glass settings? Not a lot of users will know how to. I did a small experiment, but then the render took twice as long (crop, so it may probably be negligible on a completer render if the sheet isn't very big). So I added a default shader for opacity of the most part of that sheet, and that works pretty good, if the cloud isn't too dark.