Started by DocCharly65, May 07, 2015, 12:44:33 am
Quote from: j meyer on May 23, 2015, 11:49:06 amThe Dof thing is interesting.Reminds me of the fact that the AO effect isnot rendered behind transparent (glass or water shader) objects.Seems to be a similar effect,if not the same.If the banana texture is complete you could just modify the geometry ofthe leaves maybe.Keep it up Nils.
Quote from: DocCharly65 on May 25, 2015, 04:52:51 amThanks bobbystar, I will see how I can give a better place to the dream catcher. Today let's take a first glance at the landscape... The house and the pool must be somewhere, right? [attach=1]First I just wanted to do a test, where the house could be... but I couldn't stop.So I used the time to create something I always dreamed about: a big big rapeseed field... I don't know If it makes sense to animate the scene because I've made the experience that you never get rid of flickering of small objects like in grass populations... Let's wait and see.Update 11:17 am: I did a test: even with no camera changes (no movement) and with 16 frames blending GI I get flickering of grass...Regardless of the AA settings (with high AA I only get a blurred flickering + exploded render time)Is it something with the population? It seames the smaller the object or object part, the bigger the flickering.With fast camera movements that is not as apparent but with a still or slow moving camera it's a problem.Where is the trick - where is the mistake - where could this come from?