@Dune,
Yeah, it is easy to break things in Maya too. But also, Maya has a lot of bugs. You probably don't remember, but before when I was working on this, the reason I quit it, was Maya destroyed all my UVs when I used an auto function called "layout". I spent so much time doing the UVs (making every stone have its own UV space so every stone would look different in TG) and when Maya broke it I went temporarily insane. PArt of my problem is I modeled every stone out of one larger part using edge loops, as I rebuild it I will make all the stones on their own.
@clay
Are you talking about the "clean up" tools, or something else? If you are talking about something else, please give instructions.
My normals are all fine. They all face out as they should. I know how to model. The reset of the structure is fine, its just that interior structure (the walls). I also had to redo the floors and steps twice because "layout" destroyed them. I quit because of the walls, but I have the energy to redo them now.. Like I said, I'll just model them easier way so Maya wont break it.
It would indeed be easier to model a new building rather than a ruin. But even then, I would want every stone to have its own UV space for difference. So almost the same amount of work.
Anyway, I will wait to hear from Kadri, and J about what they find. I still want to redo it for some unrelated reasons, but I should make sure what the darn problem is.
@ Kadri & J
THe reason it is so troublesome is that all of those edges were added by hand, one at a time, with the edge loop tool. I wont do it that way again, ever

what a pain!
THANKS AGAIN EVERYONE! I have many other /greek/roman models that are not finished. I would very much like to fully understand the problem here before I finish those.
...
@ Matt Osh and Jo
Would you guys like to have this model to see if there is any improvement that can be done to TG to make importing from Maya better? I remember that Jo fixed a problem with Maya models not coming in with the image maps attached. Even now I still have to go in manually and turn up the color image to 100% from zero, but that is better than when I had to re link every image map by hand! Maybe there is something? Who knows?