Author Topic: Basic crowd sim possibility  (Read 36970 times)

Offline AP

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Re: Basic crowd sim possibility
« Reply #45 on: August 14, 2015, 05:39:33 AM »
The primary reason though is where i am at becomes rather hot. I would hate to destroy my computer before it's time with heat ware.
« Last Edit: August 14, 2015, 05:44:16 AM by Chris »

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #46 on: August 14, 2015, 05:56:31 AM »

I see.

Offline AP

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Re: Basic crowd sim possibility
« Reply #47 on: August 14, 2015, 06:15:44 AM »
I am not worried about it. Shoot, i am fascinated enough seeing what others are doing here with animation.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #48 on: August 14, 2015, 06:18:01 AM »

:)

I am just making a new one. This time a little more abstract. There are so much more possibilities.
« Last Edit: August 14, 2015, 12:42:13 PM by Kadri »


Offline Hannes

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Re: Basic crowd sim possibility
« Reply #50 on: August 14, 2015, 12:21:12 PM »
Looks cool, Kadri! This feature of moving the whole population you discovered is really so useful. It has been there for a long time, but nobody seems to have noticed that. I always thought moving the population area would lead to chaotic instance behavior, but as we can see it can be used to create a lot of new interesting things. Some sort of a (very very simple) particle system.

And yes, the animation area seems to be quite rarely visited.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #51 on: August 14, 2015, 12:41:15 PM »

Yes Hannes. There are limitations as you know :) but even now many things can be done.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #52 on: August 14, 2015, 12:49:02 PM »

When i first tried it i had not much hope too and was surprised. I expected chaotic behavior too.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #53 on: August 14, 2015, 02:01:29 PM »

"Pixels" movie came to my mind :)


Offline Hannes

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Re: Basic crowd sim possibility
« Reply #54 on: August 14, 2015, 02:49:34 PM »
Funny! I did something similar (moved the populations with the torus)

Offline j meyer

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Re: Basic crowd sim possibility
« Reply #55 on: August 14, 2015, 02:49:48 PM »
 8)  ;D 
A population on the models(sequence)?
Great stuff,keep going!

Edit: Both are cool!

Offline Hannes

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Re: Basic crowd sim possibility
« Reply #56 on: August 14, 2015, 02:55:41 PM »
As far as I can tell: yes, some populations (two from the sides, one above and one under the object) on one model (which is turned to invisible with cast shadows off).
No sequence.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #57 on: August 14, 2015, 03:14:12 PM »

Same approach Hannes  ;D

Mine is obviously a object sequence.

I remember 1-2 years ago that i thought how to make a big moving spaceship army.
I feel now stupid how easy it actually is :)

« Last Edit: August 14, 2015, 03:15:45 PM by Kadri »

Offline Oshyan

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Re: Basic crowd sim possibility
« Reply #58 on: August 14, 2015, 08:04:41 PM »
You guys are blowing my mind! Awesome. :)

- Oshyan

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #59 on: August 15, 2015, 03:32:09 AM »

I will end this test phase with this silly one  ;D

It is made from 2 very...ahem...elaborate objects.





No object sequence.
There are two population in the lower part and another two population over the first ones.
I wanted to see how two of the same populations over the other will act in this kind of case.
Looks like it could be made easily with a dozens more.
« Last Edit: August 15, 2015, 04:50:54 AM by Kadri »