Here are two separate renders, that using the same settings have a pretty large render time difference. The top one was an area crop render and took 7 hours 18 minutes, the bottom one was cut out of the completely rendered image which took 5 hours 7 minutes in total. 900X1600, detail 1, AA 8. The top image was rendered after a number of scene changes and RTP viewings, the bottom was rendered after a reboot and reload. Additionally the top image has only two populations and no hero objects, whereas the bottom image is fully populated with numerous hero objects. So that's a obviously significant variance. The base scene takes 24 gigs to load; with the top image at render end reporting 63.1 gigs used (out of 64 gigs installed), and the bottom image topped out at 58.4 gigs used. For now my process is to reboot and reload every so often, but especially to render out full res images. I still have to retest the V2 performance, but despite the pain I opted for the V3 clouds (they're just prettier!).