Author Topic: Tree stuff  (Read 8153 times)

Offline luvsmuzik

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Re: Tree stuff
« Reply #105 on: October 05, 2018, 11:43:29 AM »
thanks guys!

Took camera up a little for a different POV. I am right at the fog edge and still MPD0.6 and AA6. GI voxel 100. I am seeing a little noise.
What  setting do I increase, decrease to reduce that? Still using path tracing robust , detail 1. Cloud quality Still medium I think.

I have a ground level one rendering ETA 1 more hour. ha! Averaging 3 hours at these settings. 1600x1000

Offline N-drju

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Re: Tree stuff
« Reply #106 on: October 05, 2018, 11:58:39 AM »
Wow, this is a final-worthy render, push it on. The depth of the scene and trees is very pleasant. I probably missed that part already but what trees do you use? Hand-made, XFrog?
"When dictatorship is a fact, revolution becomes a right."

Offline luvsmuzik

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Re: Tree stuff
« Reply #107 on: October 05, 2018, 01:41:52 PM »
Wow, this is a final-worthy render, push it on. The depth of the scene and trees is very pleasant. I probably missed that part already but what trees do you use? Hand-made, XFrog?
Thanks N-drju!
Generic coniferous pine tgo AP
a couple Blender pines me
masonpappy's grass from File Sharing
wheat tgo Ashunder freebie ?

Smooth water reflections, fog, haze ....sunlight highlight translucency on grass and wheat
mpd0.6 AA6 for 6 hour render

Needs a crane bird or two...... :)
« Last Edit: October 05, 2018, 01:53:41 PM by luvsmuzik »

Offline Dune

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Re: Tree stuff
« Reply #108 on: October 05, 2018, 02:51:23 PM »
Very nice. How smooth did you set the water?

Offline luvsmuzik

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Re: Tree stuff
« Reply #109 on: October 05, 2018, 03:46:21 PM »
Very nice. How smooth did you set the water?
Thank you!
Water....Roughness 0.005 wave scale 10  Master reflectivity 0.56875, intensity 0.005, spread 0.01 Subsurface Transparency 0.56 decay distance 3

Offline Dune

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Re: Tree stuff
« Reply #110 on: October 05, 2018, 03:54:08 PM »
Thanks luvs. The effect is very nice!

Offline Oshyan

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Re: Tree stuff
« Reply #111 on: October 06, 2018, 12:43:32 AM »
The water probably looks better partly because of the path tracer. :D

- Oshyan

Offline DocCharly65

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Re: Tree stuff
« Reply #112 on: October 06, 2018, 05:26:42 AM »
The renders get better and better! A big like for the last two ones! :)

Offline sboerner

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Re: Tree stuff
« Reply #113 on: October 06, 2018, 07:14:17 PM »
Agree! You're on a roll here!

Offline luvsmuzik

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Re: Tree stuff
« Reply #114 on: October 11, 2018, 03:13:31 PM »
Basic River setup Dune

Fixed glaring scaling errors in fake stone displacements, as well as tree bark displacements.

Robust pt render detail modifier 1, AA 6, MPD 0.6
12 minute render at this resolution

Offline luvsmuzik

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Re: Tree stuff
« Reply #115 on: October 11, 2018, 03:48:50 PM »
aerial view

oh yeah, it's a creek

Offline Matt

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Re: Tree stuff
« Reply #116 on: October 12, 2018, 01:20:19 AM »
I'm not sure how this can be a path-traced render, because water transparency isn't working with the path tracer yet. Looks really nice though!
Just because milk is white doesn't mean that clouds are made of milk.

Offline Dune

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Re: Tree stuff
« Reply #117 on: October 12, 2018, 05:22:55 AM »
Unless it's not 'real' water but colors of terrain on a flat 'water' area, like I did some time ago.
Nice render, btw. but it needs some veggies along the shore.

Offline DocCharly65

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Re: Tree stuff
« Reply #118 on: October 12, 2018, 08:44:17 AM »
I agree with Ulco and have another little suggestion:
The small stream seems to have only a slight slope. Therefore, I would make the shore less frayed.

But already now I like the ambience :)

Offline luvsmuzik

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Re: Tree stuff
« Reply #119 on: October 12, 2018, 01:27:37 PM »
Thanks all! I will try to incorporate suggestions.

I'm not sure how this can be a path-traced render, because water transparency isn't working with the path tracer yet. Looks really nice though!
Hmmm...It is a lake, I shall investigate settings. :)

 

anything