Author Topic: Tree stuff  (Read 9679 times)

Offline luvsmuzik

  • Member
  • *
  • Posts: 2918
    • luvsmuzik 1995
Re: Tree stuff
« Reply #90 on: August 10, 2018, 05:04:46 PM »
Frame 150

Offline masonspappy

  • Member
  • *
  • Posts: 1995
  • "I am my own worst-case scenario"
Re: Tree stuff
« Reply #91 on: August 11, 2018, 05:22:19 AM »
This is looking really good!   Elsewhere I think you said you made the pine trees in Blender. You might want to play with Sculpt mode a bit to gently nudge and pull the tree trunk into slightly irregular shape , especially around the roots.

Offline luvsmuzik

  • Member
  • *
  • Posts: 2918
    • luvsmuzik 1995
Re: Tree stuff
« Reply #92 on: August 14, 2018, 03:29:27 PM »
Some more trees. peeling bark is a merge set of power fractals with different displacements. Trial and error.

This is looking really good!   Elsewhere I think you said you made the pine trees in Blender. You might want to play with Sculpt mode a bit to gently nudge and pull the tree trunk into slightly irregular shape , especially around the roots.
Thanks masonspappy. Fiddling with these and will go back and flare the base of those others as you suggest. They load pretty fast so far so I can add some subdivisions and play. That also makes a great difference in how the power fractal textures apply. :)

Offline luvsmuzik

  • Member
  • *
  • Posts: 2918
    • luvsmuzik 1995
Re: Tree stuff
« Reply #93 on: August 15, 2018, 02:02:29 PM »
Blender 2.79 trees from skin modifier, sculpt brush modifications. Pines are made with generator.
WIP
Mr. Lampost's grass
Chipmunk freebie

Offline luvsmuzik

  • Member
  • *
  • Posts: 2918
    • luvsmuzik 1995
Re: Tree stuff
« Reply #94 on: August 16, 2018, 02:50:19 PM »
Finally found my skin modifier tree with leaves file that I started before high blood pressure headache cloud started in May.

Left tree foreground made with skinned modifier in Blender 2.79. basic trunk add branches and leaves as particle systems. The leaves are geometry (altered plane) but will take a transparency too. I shall have to try them with a couple merged power fractals with some relective glossiness. Blender's Cycles shaders work in this manner, but they don't transfer (export) in the same manner. So you have to get creative with Terragen and learn the tricks.

Right foreground tree is made with Blender's sapling generator. Textures are Terragen powerfractal combinations.

Mr. Lampost's bushes
AP crabgrass
3 Leaf clover tgo
« Last Edit: August 16, 2018, 03:37:56 PM by luvsmuzik »

Online bobbystahr

  • Member
  • *
  • Posts: 10424
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Tree stuff
« Reply #95 on: August 16, 2018, 03:22:22 PM »
Now that's getting there, best yet.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline luvsmuzik

  • Member
  • *
  • Posts: 2918
    • luvsmuzik 1995
Re: Tree stuff
« Reply #96 on: August 16, 2018, 03:43:45 PM »
Thank you bobbystahr! :)

Offline DocCharly65

  • Member
  • *
  • Posts: 3086
  • May the farce be with you...
    • Doc Charly on YouTube
Re: Tree stuff
« Reply #97 on: August 17, 2018, 05:59:36 AM »
Now that's getting there, best yet.

Echo!

Offline masonspappy

  • Member
  • *
  • Posts: 1995
  • "I am my own worst-case scenario"
Re: Tree stuff
« Reply #98 on: August 17, 2018, 07:38:41 AM »
Wow that is really nice!

Offline luvsmuzik

  • Member
  • *
  • Posts: 2918
    • luvsmuzik 1995
Re: Tree stuff
« Reply #99 on: September 11, 2018, 02:09:08 PM »
Now that's getting there, best yet.

Echo!
Wow that is really nice!

Thanks guys!

Wolf 72
Mr. Lampost's bushes
masonpappy's grass
Found a free wolf obj at TurboSquid by dddrew. Does not come with textures so I assigned some and then played with the hair plugin for Blender2.79 to make fur. This is all experimental and assigning hair to vertex groups in a particle system, then converting system to curves and mesh ribbons.

Nature assortment pack that was free had a few grasses and ferns, also free at TurboSquid.

WIP Birches from the free models bobbystahr introduced the link. Really nice trees. Thanks bobby! https://www.viz-people.com/portfolio/free-3d-models-trees/
« Last Edit: September 11, 2018, 03:22:11 PM by luvsmuzik »

Online bobbystahr

  • Member
  • *
  • Posts: 10424
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Tree stuff
« Reply #100 on: September 11, 2018, 02:40:55 PM »
You're very welcome masonspappy...nicely used as well.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline luvsmuzik

  • Member
  • *
  • Posts: 2918
    • luvsmuzik 1995
Re: Tree stuff
« Reply #101 on: October 04, 2018, 10:25:49 AM »
Path tracing robust MPD 0.6 AA6 Gamma 2.4
Atmo 8 peachy
Sun 7 peachy
V3 low cloud for fog density 0.05 GI voxel in clouds 100

Offline luvsmuzik

  • Member
  • *
  • Posts: 2918
    • luvsmuzik 1995
Re: Tree stuff
« Reply #102 on: October 04, 2018, 12:36:48 PM »
Same as above,, except dropped the fog and increased ray detail modifier to 1.
WASasquatch's  tree bark procedural on pine's bark.

I will add back the fog and bog water later and re render over night. This render just under 2 hours.

Edit So dark viewing Mac devices Image 2 adjust light.

 
« Last Edit: October 04, 2018, 02:23:47 PM by luvsmuzik »

Online bobbystahr

  • Member
  • *
  • Posts: 10424
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Tree stuff
« Reply #103 on: October 04, 2018, 02:58:54 PM »
These are very nice luvs...keep it up.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline DocCharly65

  • Member
  • *
  • Posts: 3086
  • May the farce be with you...
    • Doc Charly on YouTube
Re: Tree stuff
« Reply #104 on: October 04, 2018, 06:45:32 PM »
The first on of today with the denser fog is my favorite. :)