Started by blinkfrog, November 03, 2017, 05:14:19 am
Quote from: blinkfrog on April 18, 2020, 02:56:44 pmHello,just wanted to show how you can use thermal erosion for getting lava flows. The overall idea is to use thermal erosion simulation to move sediment down the volcano slope, like lava.1. Let we have our volcano. To not destroy our volcano we should add some "material" to the scene and apply thermal stress to it. 2. We can use Simple Shape Shader as our "material emitter", using its displacement to add some material, and also using its color output as a mask for thermal erosion, to prevent destroying of all volcano.3. Next we add Classic Erosion node, set "Fluvial erosion strength" to 0, enable strong thermal erosion (set its strength to 10 or 15), and mask it by our lava emitter.(volcano_with_lava.jpg) Excuse me for simple non-realistic smoke, it's just a very quickly added cloud.I've also attached .tgd for this scene. Use "Displacement amplitude" of "Lava emitter" node to control the amount of lava in the scene, and "Duration" of "Lava" node to control lava flow length.Daniil
Quote from: WAS on April 20, 2020, 02:54:47 pmHey @blinkfrog I seem to be having a issue with the Rivers mode where part of the flows map just isn't available compared to what's visibly cut-out in the terrain. Here is the flows map just stuck right on a surface layer. Notice the flows continue down the slope, but the flows map doesn't.This is under TG 4.4.60Edit: I haven't checked as my systems tied up but it occurred to me that this may be related to negative displacement. Where the flows cut off seems to be right around where "0" is in the altitude of the planet. This might be a bug.
Quote from: icarus51 on July 03, 2020, 02:46:27 amHi Daniil.The Classic Erosion plugin has been installed and works on TG 4.5.38 but the other two you have done? Do you foresee updates for these?Thanks in advance