Started by Daniil, November 03, 2017, 05:14:19 AM
Quote from: blinkfrog on November 11, 2018, 03:54:15 PMClassic Erosion v1.1.1Multiple small changes, most notable:1. Some old bugs fixed. These are important fixes as they degraded erosion quality. These bugs were added accidentally while working on rivers, so early CE versions (before rivers) had better quality.2. Two hidden parameters are revealed. First (it is called "Retardation of downcutting", but this is too long for GUI, so it is "Downcutting retardation" in GUI) controls downcutting behavior - slows down erosive flows at some places, effectively preventing downcutting. I added this mechanics just after initial CE release and hesitated about adding a parameter, controlling this mechanics, as there are already two parameters for downcutting, but finally I decided to add this. And the second is "Talus settling" in thermal erosion.3. Added built-in check for updates (may be blocked by firewalls).4. Added option to turn normalization off for deposition and wear maps. In this case it's outputs are in meters, so you can adjust while and black points in meters, and they aren't dependent on maximum values of these maps (very useful if you try to animate thermal erosion).5. Classic Erosion now works correctly if Terragen is started without GUI (from command prompt). Also it should work on Pixel Plow farm. Important note! Currently it works on Pixel Plow only if erosion cache (.erd) file is provided, so you should precalculate it on your machine and upload with your project. Don't forget to turn "Read erosion data on project loading" parameter on (although possibly you can do it in Pixel Plow already, or may be it is overrided there).Daniil
Quote from: KirillK on November 15, 2018, 05:12:11 AMI installed the free version and nothing seems working on my loaded terrain height image. I see flat surface and nothing else. What am I missing?
Quote from: sboerner on November 12, 2018, 01:30:36 PMAny plans, Daniil, for porting this over to the Mac? I would love to be able to take it for a spin.
QuoteI'd like to make a Mac port, but unfortunately Mac-version of Terragen SDK isn't ready yet.
Quote from: sboerner on November 16, 2018, 08:49:54 AMI can't speak for other Mac users
QuoteWe have been discussing this internally. No verdict yet, but we are definitely aware that there is interest in the SDK on Mac (and Linux).
Quote from: KyL on November 25, 2018, 11:22:57 AMRegarding this, I think I have spotted a bug leading to an inevitable crash: Starting with a fresh instance of TG, adding an erosion node in river mode and saving the .erd file to a disk. If I try to load the same file or reload the scene TG becomes unresponsive and I have to kill it. Look like it is related to the river mode as the default mode is fine. I also find myself having to erode several time my scene before resulting in the expected result. Looks like enabling/disabling the node or restarting the scene results in seed change (despite the seed stating the same in the related input field).I am running Terragen 4.3.18 with Classic Erosion 1.1.1 on a windows 7 64bit machine.Also one last note about the normalize maps: at the moment it looks like you are doing this internally inside the node itself. However the saved maps are not normalized. So if you were to save and load the map elsewere, it would look quite different. Also normalizing the map on export would optimize the usage of the file's bit depth going back to play with it now!