Author Topic: The long way to Orakum II The standing guards  (Read 3203 times)

Offline DocCharly65

  • Member
  • *
  • Posts: 3082
  • May the farce be with you...
    • Doc Charly on YouTube
Re: The long way to Orakum II The standing guards
« Reply #45 on: June 27, 2018, 06:07:15 AM »
Oh thanks... cool link. One day it can be in fact quite helpful :)

The corusame-pic is really great, though I personally would love it more if the border between island/object and water would be highlighted by some little waves. But anyway very nice!

Offline Kadri

  • Member
  • *
  • Posts: 8502
Re: The long way to Orakum II The standing guards
« Reply #46 on: June 27, 2018, 07:06:07 AM »

Nice and interesting images.

Offline the first seer

  • Member
  • *
  • Posts: 1042
Re: The long way to Orakum II The standing guards
« Reply #47 on: June 27, 2018, 08:00:51 PM »
Oh thanks... cool link. One day it can be in fact quite helpful :)

The corusame-pic is really great, though I personally would love it more if the border between island/object and water would be highlighted by some little waves. But anyway very nice!

Thank you Doc!
This is a reflective surface not a sea, I love these smooth surfaces, if the object passes into itself, I should do in Terragen sometimes.

You should really do all the graphics yourself, but unfortunately it all takes time and then I can not do anything.
I built my favorite graphics as a 3D model in Blender, but not yet as a high-resolution graphic.
I think I render them in the top view in Blender as a black and white picture, that's enough for TG, lol ;)

Offline the first seer

  • Member
  • *
  • Posts: 1042
Re: The long way to Orakum II The standing guards
« Reply #48 on: June 27, 2018, 08:01:55 PM »

Nice and interesting images.

Many thanks dear Kadri! :)

Offline the first seer

  • Member
  • *
  • Posts: 1042
Re: The long way to Orakum II The standing guards
« Reply #49 on: July 03, 2018, 04:22:09 AM »
"Best Friend"

Here I have provided my sphere of thin glass with two materials.
The whole thing is affected by 2 merge shaders which generate patterns by vector graphics.
The nodes are from the Sphere and the upper Lake layer

I designed the left object in Blender 3D.
« Last Edit: July 03, 2018, 04:35:27 AM by Dragonfire »

Online WASasquatch

  • Member
  • *
  • Posts: 3453
Re: The long way to Orakum II The standing guards
« Reply #50 on: July 03, 2018, 06:00:04 AM »
Really interesting reflection surface. Looks oily. Really cool.

Offline the first seer

  • Member
  • *
  • Posts: 1042
Re: The long way to Orakum II The standing guards
« Reply #51 on: July 03, 2018, 06:31:44 AM »
Really interesting reflection surface. Looks oily. Really cool.

Thanks my friend :)

Offline luvsmuzik

  • Member
  • *
  • Posts: 2918
    • luvsmuzik 1995
Re: The long way to Orakum II The standing guards
« Reply #52 on: July 03, 2018, 01:59:33 PM »
Stunning textures and wonderful image!

Offline the first seer

  • Member
  • *
  • Posts: 1042
Re: The long way to Orakum II The standing guards
« Reply #53 on: July 03, 2018, 02:22:32 PM »
Stunning textures and wonderful image!

Great thanks my friend! :)

Offline the first seer

  • Member
  • *
  • Posts: 1042
Re: The long way to Orakum II The standing guards
« Reply #54 on: July 05, 2018, 09:11:44 AM »
The long way to Orakum III

The floating glass spheres are affected by 2 merge shaders which generate fractal patterns by vector graphics. I designed the Spheres in Blender 3D and the landscape was created by a fractal pattern and render in Terragen 4.2.10

"Orakum" is an important project for me because it has always been one of my stories about Dragon Land, which only a few know. Fractal beings and secret forces have always influenced this land.
Thus, the tradition tells that here are the ancient dragons, the founders of dragon land had their roots here. Those who are called the Ancients, the first stones laid in a hitherto unknown ritual that covers the whole country. It was fractal patterns that led to the birth of the fractal creatures that now populate this land, as well as the surreal land of Yurkanti.
It is a symbiosis of land and inhabitants, as the fractals absorb energy through the stones, but also release energy to protect the land.

Offline the first seer

  • Member
  • *
  • Posts: 1042
Re: The long way to Orakum II The standing guards
« Reply #55 on: July 07, 2018, 07:16:43 AM »
New tests ...

The tubes were built in Blender and rendered in Terragen, where the thin glass spheres were also mixed with a fractal pattern.

Offline DocCharly65

  • Member
  • *
  • Posts: 3082
  • May the farce be with you...
    • Doc Charly on YouTube
Re: The long way to Orakum II The standing guards
« Reply #56 on: July 07, 2018, 07:38:23 AM »
Looks quite cool and modern. Nice!

I like the the "long way to Orakum III.jpg" from the post before even a bit more.

Offline the first seer

  • Member
  • *
  • Posts: 1042
Re: The long way to Orakum II The standing guards
« Reply #57 on: July 07, 2018, 08:30:20 AM »
Looks quite cool and modern. Nice!

I like the the "long way to Orakum III.jpg" from the post before even a bit more.

Thanks Doc!
Before I continue the series I have to deal with pipes and gauges.
A trumpet and a steam pike would also be interesting.
Many work ;)

Greetings from Orakum my friend!

Here is some concept with Blender Cycles:
« Last Edit: July 07, 2018, 02:48:18 PM by Dragonfire »

Offline DocCharly65

  • Member
  • *
  • Posts: 3082
  • May the farce be with you...
    • Doc Charly on YouTube
Re: The long way to Orakum II The standing guards
« Reply #58 on: July 08, 2018, 05:15:21 PM »
Nice Steampunk-look :)

Offline the first seer

  • Member
  • *
  • Posts: 1042
Re: The long way to Orakum II The standing guards
« Reply #59 on: July 10, 2018, 05:49:09 AM »
Nice Steampunk-look :)

Many thanks Doc! :)