Bezier Puf Error

Started by mogn, October 11, 2007, 07:20:51 am

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mogn

October 11, 2007, 07:20:51 am Last Edit: October 11, 2007, 07:28:39 am by mogn
At the moment I'm trying to implement a bezier curve.
On the attached picture, you can see from the mini preview, that the setup seems to work.
When I plug in the output of this to a displacement shader attached to the compute terrain,
tg2 pufs with an non specified error message.
(The last time  I tried it, I got a non response error, before TG2 closed down.)

Sorry, you can't see the mini display. But if you load the tgc file and double click ´Final y´ and increase
the displayed area to 4 km, it wiill show what I mean.

Another thing I have noted, a save clipfile only counts the nodes selected on the outer levels.

cyphyr

Wow, advanced stuff, cant help but watching with interest
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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