At the moment I'm trying to implement a bezier curve.
On the attached picture, you can see from the mini preview, that the setup seems to work.
When I plug in the output of this to a displacement shader attached to the compute terrain,
tg2 pufs with an non specified error message.
(The last time I tried it, I got a non response error, before TG2 closed down.)
Sorry, you can't see the mini display. But if you load the tgc file and double click ´Final y´ and increase
the displayed area to 4 km, it wiill show what I mean.
Another thing I have noted, a save clipfile only counts the nodes selected on the outer levels.