Rock wall w.i.p.

Started by René, October 01, 2018, 07:25:48 am

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WAS

I drives me nuts cause I can see the voronoi shapes you use, but I can never get them to play nice like that, all subtle like.
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Hannes

Impressive!!!!! What about selling this at NWDA? I'd love to purchase this.

DocCharly65

Great! The best starting place for an Airwolf :)

WAS

Quote from: Hannes on October 07, 2018, 05:22:44 am
Impressive!!!!! What about selling this at NWDA? I'd love to purchase this.


Good suggestion. I'd try to save for this. Very high quality displacement imo.
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René

Soil test. Needs work, some twigs are floating.

WAS

Very appealing. It looks very good even with floating twigs haha.
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Dune

Superb! Looks like very hard iron-containing rock floor. I really like the worn edges and tiny scratches, great work. I only think the grass needs another smooth subdivision in such close views.
Is this done on a bigger scale than reality, btw?

masonspappy

I had to come back and look at this a couple of times.  Very well done!

René

December 01, 2018, 09:45:57 am #23 Last Edit: December 01, 2018, 09:51:59 am by René
Quote from: Dune on December 01, 2018, 01:45:14 am
Superb! Looks like very hard iron-containing rock floor. I really like the worn edges and tiny scratches, great work. I only think the grass needs another smooth subdivision in such close views.
Is this done on a bigger scale than reality, btw?


I have found references of grass and shrubs that are very angular(see pictures). The plants in this render are made with NGplant and extra subdivision results in undulating branches and I just don't want that. :) Maybe in another program I can soften the kinks only. I can give it a try.
The scale is real-world.

bobbystahr

Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

René

Quote from: bobbystahr on December 01, 2018, 10:45:38 am
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.


I only use NGplant when really necessary. There are a number of tutorials and a lot of ready-made plants that can be changed.

http://ngplant.org/?paged=3&cat=4

https://vimeo.com/62931669


DocCharly65

Great detail work!
Looks very natural.

Dune

I see what you mean, there's some angularity indeed, thanks for explaining your view on this. It's a wonderful render anyway!

WAS

December 02, 2018, 03:26:51 am #28 Last Edit: December 02, 2018, 03:37:45 am by WASasquatch
Quote from: bobbystahr on December 01, 2018, 10:45:38 am
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.


It's pretty nifty program, honestly if you spend enough time with it. I think the main issue with it is the sensitivity of the settings. Makes it hard to really "scale through" and see what you like.

Additionally, there is a Web Browser version of this application that you can use without needing to install it: http://ngplant.org/webplant/webplant.html

I'm honestly surprised no one has improved upon ngPlant at all, or used it in any way. For example it could be a plugin for Terragen to create plant assets on the fly and populate them.
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bobbystahr

Quote from: WASasquatch on December 02, 2018, 03:26:51 am
Quote from: bobbystahr on December 01, 2018, 10:45:38 am
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.


It's pretty nifty program, honestly if you spend enough time with it. I think the main issue with it is the sensitivity of the settings. Makes it hard to really "scale through" and see what you like.

Additionally, there is a Web Browser version of this application that you can use without needing to install it: http://ngplant.org/webplant/webplant.html

I'm honestly surprised no one has improved upon ngPlant at all, or used it in any way. For example it could be a plugin for Terragen to create plant assets on the fly and populate them.


If only there was a tdk for coders to work with but as TG is a work in progress I doubt we'll see one; and honestly I prefer Matt to be working on TG rather than a development kit for plugin writers
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist