Author Topic: Forest floor  (Read 549 times)

Offline Dune

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Forest floor
« on: April 06, 2019, 11:17:45 AM »
PT mode, with extra no shadow sun, but at 0.2 strength.

And added, RT mode. Both no post.
« Last Edit: April 06, 2019, 12:23:46 PM by Dune »

Offline Antoine

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Re: Forest floor
« Reply #1 on: April 06, 2019, 12:09:15 PM »
Very nice !
Did you use exagerate surface details ?

David

Offline Dune

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Re: Forest floor
« Reply #2 on: April 06, 2019, 12:24:15 PM »
No, I didn't.

Offline Antoine

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Re: Forest floor
« Reply #3 on: April 06, 2019, 01:00:18 PM »
The first one is definitely better in the areas where there is vegetation.

David

Offline Matt

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Re: Forest floor
« Reply #4 on: April 06, 2019, 06:20:30 PM »
I think the extra no-shadow sun is hurting the realism of the shadows.
Just because milk is white doesn't mean that clouds are made of milk.

Offline Dune

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Re: Forest floor
« Reply #5 on: April 07, 2019, 05:55:21 AM »
Maybe it is, and it's not 'pure', but I wanted some more light. I may try increasing exposure, as I find a default PT render pretty dark. It's possible in post too, no doubt. I have also found that some of my renders have been printed very dark (in books), compared to what I see on my monitor, but that may be a printer's error.

Path is not good yet.

Offline Matt

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Re: Forest floor
« Reply #6 on: April 07, 2019, 06:13:09 AM »
The default exposure and sunlight are tweaked for a more open scene and are not ideal for this kind of dappled sunlight scene. I would treat this like photography and solve it by increasing exposure. Thatís what youíd have to do with a real camera in this scene, and itís also what your eyes would do naturally if you were standing there. You might overexpose the parts in sunlight, but personally I donít mind that. There may be ways to avoid that. You could lighten up the sky to get more light into the shadows. And maybe brighten up the materials in the scene so that they bounce more light around.
« Last Edit: April 07, 2019, 06:20:50 AM by Matt »
Just because milk is white doesn't mean that clouds are made of milk.

Offline Matt

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Re: Forest floor
« Reply #7 on: April 07, 2019, 06:15:57 AM »
Maybe also look at the contrast setting on the render node. You could reduce that to 0 for a flatter look.
Just because milk is white doesn't mean that clouds are made of milk.

Offline Upon Infinity

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Re: Forest floor
« Reply #8 on: April 07, 2019, 08:40:32 AM »
Wouldn't increasing GI give a more natural look (without increasing exposure)?
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Offline Dune

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Re: Forest floor
« Reply #9 on: April 07, 2019, 09:14:29 AM »
Thanks Matt, I'll have another go. GI wouldn't work with Path Trace, as I understand. I did add a cirrus with quite some coverage to get more reflected light.

Offline mhaze

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Re: Forest floor
« Reply #10 on: April 07, 2019, 09:40:32 AM »
Watching this with interest.

Offline bobbystahr

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Re: Forest floor
« Reply #11 on: April 07, 2019, 03:53:20 PM »
Watching this with interest.

me as well
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Dune

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Re: Forest floor
« Reply #12 on: April 08, 2019, 06:06:49 AM »
Here's another iteration (70% of rendersize). Exposure now set to 1.3, no extra sun, robust sampling (1/256), and shadows of objects in low cloud checked. I tried the contrast setting, but it became a bit too flat, so I changed it to 0.25 again.
This was actually a test of a Megascan forest floor tiled texture, but as usual, I built it up a bit.

Offline bobbystahr

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Re: Forest floor
« Reply #13 on: April 08, 2019, 08:08:52 AM »
 O K, I'm convinced
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Matt

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Re: Forest floor
« Reply #14 on: April 08, 2019, 09:02:01 AM »
It is still very dark. Why not go higher on the exposure?
Just because milk is white doesn't mean that clouds are made of milk.

 

anything