Started by RichTwo, April 16, 2019, 10:22:49 pm
Quote from: Rich2 on April 17, 2019, 11:06:28 am@ Ulco - actually the render at the size you see here (1400 X 787) with moderate anti-aliasing (6) took just over an hour. So I get to keep the cracked surfaces. Yay!@Bobby - the frozen "lake" is the lake shader with a PF node (could've also used SS I guess), very little displacement, Jordan's (WASasquatch) Cracks and Tension Fractures clip, finally a reflective shader, no ray tracing.I am slowly learning a few hacks on my own to T4, and saving everything.And if you'd like to see how it's done, I have posted it (clip file only) to File Sharing. Go git you some of that.