Thanks all
Luc, I hope I use your tgd appropriately ... but looks promising so far
At the moment I am on several construction sites at the same time. I had big problems to correctly animate the helicopter parts. Each part made just what it wanted and I was really about to despair.
But finally I have the animation itself ready now and I can take care of scenes and props.
Here the first time that the rotors rotated correctly for the first time without deforming of the individual object parts:
Here some testshots of the terrain:
I had to do little changes in the original canyon tgd: find all reflective shaders, set them to minimum reflection and deactivate specular highlights. So I hope to reduce flickering to a minimum and I already could increase render speed about 5 times! Very important for rendering 1000 frames
Here the final tests of a camera pivoting on the forecourt of the "Warehouse 13A".
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As you can see I added some more props and the gate doors are beautified with some graffity now, too
In parallel I work on the warehouse interior and the artifacts inside (I don't know if you know about the TV show Warehouse 13 - I needed some seldom and strange, dangerous or famous vehicles for my "Warehouse 13A":
And last but not least a few small side actions are needed: In fact this is one of the most important scenes in every Airwolf start sequence