Thought I better start a thread, but before I share any full images I'm going to ask some questions - just spent the good part of a day working on an issue only to learn that any pixel in an image mask can only be 0 or 100% opaque, nothing in between, as explained here:
https://planetside.co.uk/forums/index.php/topic,17613.0.htmlMy goal was to make a field of fireflys's, so I've made an image mask with a black background, and had been trying to use 'Alpha from Colour' to generate soft transparent edges, but obviously the edges would come out sharp. I also tried using the image directly as a mask with similar results.
Can anyone think of a way around this within the rules of the competition (i.e. rendered within one application)?
Was thinking of maybe creating a 3d model and using a glass shader but that will likely make render times unbearable.
I also tried DoF to minimize the hard edge issue, but found another issue where. Only seems to occur when focusing far away (30000) rather than focusing up close - is this known behavior?
Cheers