On the trail of the Dwarf / Dwemer

Started by Agura Nata, June 16, 2020, 01:13:07 pm

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Agura Nata

June 16, 2020, 01:13:07 pm Last Edit: June 17, 2020, 01:25:28 pm by Agura Nata
I think that needs a separate topic now.

After the art mod publication in the DAL, I would also like to create objects and materials that go in the direction of Dwemer Skyrim.

Here are my material tests and screenshots of my Skyrim mod "Rocarion"
"Live and Learn!"

WAS

That's really cool! My dad would love this. He loves exploring the Dwemer stuff in Skyrim, he wishes there was more too it, like storyline wise rather than mainly just lore to find.

Agura Nata

Quote from: WAS on June 16, 2020, 02:27:42 pmThat's really cool! My dad would love this. He loves exploring the Dwemer stuff in Skyrim, he wishes there was more too it, like storyline wise rather than mainly just lore to find.
Thanks my friend! 

I can understand that, I'm glad that a friend of mine is also a Dwemer fan and that I can test his mods. I then get the code for the console input and can test and take screenshots directly. Here are two of his last mods:
"Live and Learn!"

Agura Nata

Screenshots Manipulation from the game The Elder Scrolls V: Skyrim SE
From the Quest Mod: Mausnthamz
https://www.nexusmods.com/skyrimspecialedition/mods/35413


Screenshot from the game The Elder Scrolls V: Skyrim SE
From the Quest Mod: "Balgmarok"
Playerhouse and Miniquest
https://www.nexusmods.com/skyrimspecialedition/mods/33176?fbclid=IwAR1kQs6YDEXpKWznd8ePhtTKf2-gVuiEcO-XohYnPuNDuFF_-_KehwNvNWw
"Live and Learn!"

Agura Nata

I work on the materials in parallel in TG and Vue, here the Vue experiments for the Dwemer:
"Live and Learn!"

Agura Nata

June 17, 2020, 04:02:20 am #5 Last Edit: June 17, 2020, 07:13:48 am by Agura Nata
Work on the Dwemer grid in Blender 2.81 and Render Terragen 4
"Live and Learn!"