world opacity bug

Started by Dune, December 19, 2020, 10:12:48 am

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Dune

The bug is still here.

Matt

I'm fixing the world-space issue right now :)
Just because milk is white doesn't mean that clouds are made of milk.

Dune

:) :) :)  Thanks a lot, Matt! Great.

Dune

One small step for Matt, but a giant leap for (me) Terragen :)

Grass clump and world opacity. This will make my life so much easier, not having to clone or edit out instances growing over paths. This will also make feeding edges of forests so much better!

Thanks again!

Matt

Yeah, I suppose you need this when your population members are too large to just use a density shader. Nice example!
Just because milk is white doesn't mean that clouds are made of milk.

Dune

It's fantastic. You made me very happy. I use the grass clump often for large areas of simple grass in birdseye views, and always had trouble keeping it off small 50cm paths. I had to use smaller patches locally or so. This makes it so much easier.

Here's another very quick example of a feeding edge. Just put it together in 10mins or so, so far from perfect.

KlausK

Is this a bugfix for everyone and downloadable somewhere? Or restricted to "on maintenance" users? Thx.
What is the latest Production Release today, anyway? I lost track....

CHeers, Klaus

ps: I use 4.5.43 Frontier atm
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate

Matt

@KlausK, this was in alpha testing, but as of today it's a Release Candidate and can be found with "Check for Updates" if your license maintenance includes 4.5.
Just because milk is white doesn't mean that clouds are made of milk.

KlausK

Thanks, I`ll check.

CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate

WAS

Ooh I'm liking that grass clump trick. Just default shader with opacity zero masked in?

Dune

Yeah. Extremely helpful in a lot of cases!