Started by Dune, March 23, 2021, 12:41:48 PM
Quote from: WAS on April 01, 2021, 03:54:41 AMUploading a nearly 2gb scene is not a simple task using a phone as your internet provider. It takes a long times, and routinely fails to start over. And I've demonstrated this issue above with files loaded straight from TG, you can see this yourself. Using tests hundreds of meters away isn't even trying ot look at what I'm talking about. And then smoothing the whole thing recalculating normals doesn't help the source issue either. And if we want to go there, here we are on what day, and have you tried simply rendering out a scene in SR with layer elements and compositing it them to a PT render with PT shadows, since the reflections don't really differ too much and take hours longer? I didn't think so... Especeially when from tests above... of CROPS... they take over half the time of a full PT render without reflections. So with exporting OBJs and then a full PT render you could just do a SR layer elements and have a high quality TG scene with no geometry compromises, rendered fast, with a simple two layer comp.
Quote from: WAS on April 01, 2021, 04:46:09 AM...You are actually the only one ive seen use perspective and long cone slices of terrain like a projection. ...
Quote from: Kadri on April 01, 2021, 04:54:26 AMQuote from: WAS on April 01, 2021, 04:46:09 AM...You are actually the only one ive seen use perspective and long cone slices of terrain like a projection. ...It is the lazy-easy way. Ortho needs actually tilled obj's to get the same detail (mostly) near the camera. So more work.