4D indicates a 4-dimensional euclidean space, and space-time is not supposed to be confused with this physical dimension. So why is it called 4D for time based stuff in 3D programming? When the 1D, 2D, 3D all refers to euclidean space, and thus ana and kata movement of objects?
I've tried to search for the origins of the terminology for 3D software stuff but can't find anything.
PS I realize it does translate to movement in most software that I know of like Terragen's 4D noise, but it's also referred to as time for the movement or what not which confuses me from all explanations which explicitly tell you not to confuse with time-space, which is what these programs seem to be referring to, like TG.
Is this why there is no vector based movement of velocity, and it just being frame by frame "time" or however that may be explained?