Started by WAS, March 28, 2021, 01:30:42 pm
Quote from: WAS on March 29, 2021, 12:55:40 pmI would say exporting an object is harder. It could take longer to export and usually needs doctoring. With projection you just render a SR without saving any OBJ and use the saved images in the same project. Yes you can't look around but similar as you told me from doing objects from perspective and not ortho, you dont have much wiggle room with the OBJ either. I dunno if you started doing an ortho so the detail is object-wide.For me outputting the obj takes much longer than a reflective SR render with layer elements.
Quote from: WAS on March 29, 2021, 05:51:09 pmIt only took 1:52 for me. But again it's a perspective. How is this not different from perspective reflection export? It's only a slice of object in the perspectives view, so you can't look left, or right? Strangely, also, your atmosphere doesn't render in 3D preview, or in the actual render. o.O Just black sky. I was curious about adding shaders and such, so I added a PF to simulate some microdisplacement. This reveals polygons. So you would have to may have to use a second compute terrain at the end, and hope you have no lateral stuff, and then export that with all the microdisplacement. Which may take longer. Though you can probably compute normals in another program smaller. Poseray seems to have a set normal resolution based on the geometry or something, so for me I have to set compute terrain patch size very small or textures are blurry up close. PT render took 8 minutes, so it is much faster, at the cost of quality. Seems all these methods have a quality cost, except probably compositing in Photoshop or another app with layer elements.