Started by WAS, March 28, 2021, 01:30:42 pm
Quote from: Kadri on March 28, 2021, 01:47:36 pmThat could work too. But not sure if it would be much faster.
Quote from: WAS on March 28, 2021, 01:52:22 pmQuote from: Kadri on March 28, 2021, 01:47:36 pmThat could work too. But not sure if it would be much faster.I think it would be leagues faster cause my idea would be using a custom image for the reflection. The reflection in this scenario is so simple you could get away with a blue reflection, darker at the right side, and a whiter overlay on the left (for where the sun is in mine). That can easily be done with gradients and masked with the reflection masks. No computation of any reflections, in the final render.PS tried another render and nothing. Not even any errors. Im going to restart my PC. Maybe something in the framework died.
Quote from: Dune on March 29, 2021, 03:05:51 amThanks for all your efforts, I really appreciate it. In the end a solution should be pretty fast and easy, because exporting a piece of ground first, cleaning it, fitting it into the TG terrain again so it blends nicely, is quite some work. And it wouldn't have the small overhangs.The projection of a generic reflection onto a render element mask is probably easier to do, and a great idea....
Quote from: Dune on March 29, 2021, 05:58:00 amI haven't exported any ground mesh ever, so I have no idea. But it sounds easy indeed. I'll have a go at it, just the foreground. But then in TG it has to be located to blend in with the more distant area, so the ground has to be lowered where the object comes in.