Started by WAS, March 28, 2021, 01:30:42 pm
Quote from: WAS on March 30, 2021, 12:14:38 amWith such a high patch size that texturing is slow, though, no? And yes thats what I was demonstrating by adding shaders. Which microdisplacment is part of that... Unless you do a tiny patch size and small scales, but OBJ will be slower and certain geometry may not export right. I cant make this method look good for close up. Maybe hidden with objects and very little showing.