Started by Oshyan, December 12, 2007, 07:10:04 pm
Quote from: Fenring on February 07, 2008, 12:08:24 pmWhile i appreciate the new information, If i have to speak my mind ill say this technology preview release is just bad PR, i use the old terragen for texture making in the battlefield 2 series (with a little help from photoshop) and had great hopes for terragen 2 to improve in this department but also to make skydomes that would be signifigantly better than in old TG, but since the render times are so long and many of the atmosphere features undocumented i find it incredibly incredibly frustrating to work with. ....With times of learning and render speed like this the TG2 preview is for my production completely useless! I had great hopes for the beta and was confident that now i could finaly write a tutorial about skybox making in this program, unfortunately it didnt happen. ....This may sound very harsh but I think Planetside should get feedback from all sorts of users, maybe my expectations very to high (since the old terragen was so good) and maybe people who work with terragen 2 for other purposes than mine get more out of it.
Quote from: DYN_DaTa on February 15, 2008, 02:24:49 pmWhat about a developer's 'diary' or some kind of roadmap to know about what's being implemented, to-do lists, render times and multi-core improvements and so on?.
Quote from: DYN_DaTa on February 15, 2008, 02:24:49 pmAs far as i know, latest update announcement was on September 27, 2007 (5 months ago)
Quote from: zionner on February 15, 2008, 03:38:17 pmOn a slightly diffrent note:When I made that workaround for the bug in the planet surface shader, Oshyan posted saying certian buggy nodes may be taken out of TG 2, at this point in the Beta build is that shader still included?!?!and If so has any improvements/bug fixes been made to it?
Quote from: Oshyan on February 15, 2008, 10:54:56 pmWe haven't done the shader selection pass yet, so nothing much has changed in this regard. Those decisions will be made shortly. I can't say whether the Planet Surface Shader will still be included unfortunately. But I can say that it hasn't been improved or fixed yet and it's unlikely to be before final release.- Oshyan
Quote from: Will on February 18, 2008, 06:16:11 amonly works around 0,0,0 you can't put them on the sides on planets.