Started by commorancy, February 20, 2008, 07:27:09 AM
Quote from: commorancy on February 20, 2008, 07:27:09 AM5) Crashing waves. I would like to see an addition that allows for crashing waves along a shore line. While I'm sure this can be done with an imported object and placed, it would be better to have support for this directly in TG2 as a function. Of course, even an object is dependent on #2 and possibly even subsurface scattering to get the wave's light refraction to look realistic.--Brian Wright
Quote from: Sethren on February 21, 2008, 07:11:10 PMI have no idea if i am ever right. But it seems to me that if the older TG0.9 foam functions could be implemented with the possibilities of displacement then we should get close.Also i was thinking that a nice idea is perhaps the foam could also act like the mist as it builds up it becomes displaced itself and fades out like the cloud edges would normally do.The twist function idea is no different then what photoshop had for years now. I don't see how hard it is to be in a 3d context, i mean it's still displacement.