Thank you guys!
I find it especially hard to make the shadowed parts look real. In all images I've seen yet, the billowry shapes look very odd when in shadow - unnatural, too sharp, too distinct, simply wrong. I believe it has to do with the fake internal scattering in combination with edge sharpness. I'm currently rendering a third version (that still has fake internal scattering), but once that's complete, I'll give it another try with fake scattering turned off (or significantly reduced), and less edge sharpness. I'm curious to see how this will compare.
Cheers,
Frank