Planet Surface Shader Missing in 1.9.99.1?

Started by commorancy, August 03, 2008, 01:37:57 pm

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commorancy

I've been composing a planetary scene in 1.9.99.1 and just noticed that the Planet Surface Shader seems to be missing from this release.  Has it been moved to another location?  If not, is there any plan to add this surface shader back?  This shader makes it much more convenient to create a planet surface than trying to do it all piecemeal.  I also don't know how to cover a planet surface with water easily without this shader.  If it's truly gone, is there a reason for the removal and any plans for a replacement?

If anyone knows where this shader has been moved, please comment.  I'd like to use it in a scene.

Top image 1.9.99.1
Bottom Image 1.9.04.1

Thanks.

--
Brian

reck

From the release notes:

""Planet surface shader" is no longer available from the menus. This shader is not recommended and will not be developed further."

commorancy

Quote from: reck on August 03, 2008, 01:54:10 pm
From the release notes:

""Planet surface shader" is no longer available from the menus. This shader is not recommended and will not be developed further."


That's unfortunate.  Now it's even more difficult to build up planetary surfaces... as I said, I have no idea how to cover a planet surface easily with water and landmasses without this shader.  Creating a lake only covers a very small area as a disk.  Anyone know of a way to simulate this shader with what's left?

Thanks.

--
Brian

zionner

As much as I respect planetside's decisions with what they do with Terragen 2, and that they had always made it clear that this node was very likely to be cut..

I feel that the removal of this node and the announcement of no further development is disappointing, as I felt the node was very useful, and would have been even more so, if it had been fixed.

Zionner

zionner

Also, it is still possible to use the planet surface shader, by using a clip file from a previous project that included the node (As the node was not completely removed, only from the menus)

cyphyr

Quote from: zionner on August 03, 2008, 02:10:29 pm
Also, it is still possible to use the planet surface shader, by using a clip file from a previous project that included the node (As the node was not completely removed, only from the menus)

Clever cheat :)
Its not too hard to set up planetary scale Power Fractals, its a matter of setting the scales to something suitably huge.
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

commorancy

August 03, 2008, 02:37:19 pm #6 Last Edit: August 03, 2008, 02:54:26 pm by commorancy
Quote from: zionner on August 03, 2008, 02:09:41 pm
As much as I respect planetside's decisions with what they do with Terragen 2, and that they had always made it clear that this node was very likely to be cut..

I feel that the removal of this node and the announcement of no further development is disappointing, as I felt the node was very useful, and would have been even more so, if it had been fixed.

Zionner


Consider that Terragen 2, while an impressive scenery generator, has also been touted as a planetary system visualizer,  The removal of the planet surface shader and discontinued development of such a shader clearly says Planetside no longer intends Terragen 2 to be used for planetary visualization.  Making the creation of convincing planetary bodies more difficult to accomplish, if not impossible, means that designers will not use Terragen 2 for this purpose.  If Planetside wants this tool to be used for planetary and solar system visualization, then they need to make it easier in this process, not harder.   The removal of this shader is, thus, more than disappointing... this move has now taken Terragen 2 a step backwards from one of its original design goals.

BTW, I am fine with removal of buggy or unstable components when they are replaced with alternatives.  When such features are removed without a suitable replacement, that's when it becomes an issue.

Quote from: cyphyr
Its not too hard to set up planetary scale Power Fractals, its a matter of setting the scales to something suitably huge.


Right, but getting planetary sized Power Fractals is only halfway there.  If you're trying to visualize a planet similar to Earth (water and landmasses), you need to be able to create convincing landmass and water together.  I'm still at a loss on how to do this in an easy fashion.  Granted, I'm not a TG2 guru, so there may be a way.  If anyone has any suggestions of how to do this without the planet shader, I'm open.

In the meantime, I may try to suck in a project created in TG2 Free with that shader.  Of course, that will only work until Planetside removes the functionality altogether.

Thanks.

--
Brian

cyphyr

Not a great example below but the easiest way to add water to a planet is to place a terragen sphere in the center of your planet and make its radius the same as your planets. Now just add your watter shader to the sphere and voila! You'll probably have to mess about with the radius of the sphere and height values for the shaders but you get the principle.
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)


rcallicotte

So this is Disney World.  Can we live here?

sjefen

I really hope Planetside make a new planet surface shader. I thought it was a brilliant option.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
32,0 GB RAM
GeForce GTX 1060 6GB

rcallicotte

What I've read here is that the planet shader won't be resurrected.
So this is Disney World.  Can we live here?

zionner

Quote from: sjefen on August 06, 2008, 08:57:00 am
I really hope Planetside make a new planet surface shader. I thought it was a brilliant option.

- Terje


Sadly Cailco is correct..:(

rcallicotte

Fortunately, some have spent extensive time building planets without the planet shader and the idea about the water by cyphyr above is yet one more thing we can do. 
So this is Disney World.  Can we live here?

sjefen

Quote from: calico on August 06, 2008, 09:14:40 am
What I've read here is that the planet shader won't be resurrected.


But with this they mean they will not work more on the current Planet Surface Shader. Right?
So they can make something new to replace it. Something better :P

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
32,0 GB RAM
GeForce GTX 1060 6GB