Started by moodflow, November 13, 2008, 07:54:02 am
Quote from: moodflow on November 16, 2008, 11:17:53 amUnfortunately, DandelO, this issue is still not resolved. With the 2D card object, it does cast shadows, but the texture is too dark. At this time, I am assuming its due to an object flaw. Even with diffuse color set to 1, the object renders too dark
Quote from: bigben on November 15, 2008, 06:35:13 am...Try turning off smooth normals (not needed anyway)
Quote from: dandelO on November 16, 2008, 04:38:36 pmI often do use 2d trees, they use far less render power when it's for huge, distant populations. Works well.The object I apply the texture to, however, is a flattened cube, not a one or two-sided plane object. Try using a flattened cube primitive and apply the same textures to it as you have your 2d plane. My snowflake .tgo is just a flat cube with colour and opacity aswell and I need to uncheck 'cast shadows' for it because they cast correctly, from every instance.
Quote from: calico on November 16, 2008, 11:33:46 amI've put this here before, but this is a good way to postwork distant scenery - http://www.gardenhose.com/
Quote from: moodflow on November 16, 2008, 05:00:09 pmHi BigBen,I turned off smooth normals, and still no luck.