2D Billboard Object - no shadows rendered

Started by moodflow, November 13, 2008, 07:54:02 am

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rcallicotte

I just downloaded what you have here, Ben, and it didn't work.  I get nothing.  Just a blank terrain.  I have all of the files in place.
So this is Disney World.  Can we live here?

bigben

I just downloaded all of the files at work and get the same result.

the tgd, 2d card.tgo, 2D-tree.tif (from moodflow's first post). Here's a zip with everything in one file.

rcallicotte

So this is Disney World.  Can we live here?

moodflow

I'll check this out when I get home.  Many thanks BigBen and Calico.
http://www.moodflow.com
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rcallicotte

Thank you, Moodflow.  This is brilliant work on your part and the collaborative effort of others (not me by much) has made something that has lingered as just too much trouble a reality. 

Here is my small contribution - http://forums.planetside.co.uk/index.php?topic=5218.msg53986#msg53986
So this is Disney World.  Can we live here?

rcallicotte

Here's a problem.  Rendered by itself, I get that beautiful bright green image.  The same TGO in a population renders those ugly dark things.  Any ideas or is this a population bug?  This is consistent behavior moving from an object to a population so far. 
So this is Disney World.  Can we live here?

moodflow

http://www.moodflow.com
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moodflow

OK, as BB had stated, it IS the smooth normals option.  Its on by default, but needs to be turned off. 
http://www.moodflow.com
mood-inspiring images and music

rcallicotte

November 19, 2008, 01:09:03 pm #38 Last Edit: November 19, 2008, 01:13:56 pm by calico
Moodflow, let me know what you find, but I wouldn't tear your hair out if you see nothing.  I haven't seen any differences in the TGO.  Anyway, if you want, let's put this into the Support group, unless you understand what the jump from good to crap is.

[edit - spoke too soon.  Removing the Smooth Normals is the fix.  Cool. ]
So this is Disney World.  Can we live here?

moodflow

Here is a test image I created using this "fixed" method.  It shows the power of this option for distant foliage.  This image rendered without a hitch and this was a pretty sizeable population.  The closer up foliage doesn't look as good, but still, this will work perfectly.  I disabled the "front" face, so this is only a 2D object, with all facing the camera.  It should look better with more variation.
http://www.moodflow.com
mood-inspiring images and music

moodflow

Quote from: calico on November 19, 2008, 01:09:03 pm
...but I wouldn't tear your hair out if you see nothing.  


Well if I had hair, it would be a problem, LOL.
http://www.moodflow.com
mood-inspiring images and music

moodflow

Keep in mind, this method would work just as well up close, but at a micro-scale, like tiny weeds and such (and you wouldn't have to use a memory intensive 3d model).
http://www.moodflow.com
mood-inspiring images and music

rcallicotte

Moodflow, this is perfect in my estimation.  Thank you so much for contributing to our ability to do this.  As a matter of fact, I had just forgotten about this and your work on 2D objects has opened up a whole lot of doors I hadn't been thinking about.

Thanks.
So this is Disney World.  Can we live here?