Author Topic: Real  (Read 16688 times)

Offline sjefen

  • Member
  • *
  • Posts: 1446
Re: Real
« Reply #30 on: February 06, 2009, 10:52:37 PM »
For a moment there I thought this was TG2 and was going to say awesome but the fact that I even thought it was TG2 for a second means TG2 is pretty good.

I'm as bit limited with computer power so I have never got into cumulus clouds like this. What I notice is that cumulus clouds in TG2 don't look like light is traveling through them and glowing back out. It looks more like a surface lit thing. How to improve that I don't know. Haven't experimented much with cumulus clouds but this is a perfect reference photo to compare against.

I think they are true, 3d, volumetric effects, but I understand what you mean. I still think it would be good with some more options for the cloud shader to help with these things.

- Terje
Don't put faith in bullshit!

Offline sjefen

  • Member
  • *
  • Posts: 1446
Re: Real
« Reply #31 on: February 07, 2009, 04:10:39 AM »
Makin some progress with the shadow area's. Still far away, but just wanted to share what I have.

- Terje
Don't put faith in bullshit!

Offline Seth

  • Member
  • *
  • Posts: 3690
  • Insane Frenchie
    • Setherragen
Re: Real
« Reply #32 on: February 07, 2009, 08:59:14 AM »
much better

Offline rcallicotte

  • Member
  • *
  • Posts: 9542
Re: Real
« Reply #33 on: February 07, 2009, 03:16:07 PM »
Yes.  Interested.   :o


If there is interest i can post one of the example tgds later.
So this is Disney World.  Can we live here?

Offline rcallicotte

  • Member
  • *
  • Posts: 9542
Re: Real
« Reply #34 on: February 07, 2009, 03:17:37 PM »
Excellent.  Now to get definition to the important bits. 

Makin some progress with the shadow area's. Still far away, but just wanted to share what I have.

- Terje
So this is Disney World.  Can we live here?

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6183
    • CGScenery.com - Terragen Tutorials!
Re: Real
« Reply #35 on: February 07, 2009, 06:53:19 PM »
Looks good Terje. Lighting and shapes are fine, except that I don't like the warp everything else is splendid :)

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6183
    • CGScenery.com - Terragen Tutorials!
Re: Real
« Reply #36 on: February 07, 2009, 10:28:34 PM »
I just gave this a try.

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6183
    • CGScenery.com - Terragen Tutorials!
Re: Real
« Reply #37 on: February 07, 2009, 11:59:52 PM »
hmmm...I think I also ran into a bug maybe. There are strange lighted square parts.
See picture below. I exaggerated the contrasts etc. in photoshop to make it better visible.

Offline sjefen

  • Member
  • *
  • Posts: 1446
Re: Real
« Reply #38 on: February 08, 2009, 12:47:14 AM »
Hmm..... What is your GI settings?

- Terje
Don't put faith in bullshit!

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6183
    • CGScenery.com - Terragen Tutorials!
Re: Real
« Reply #39 on: February 08, 2009, 01:07:52 AM »
GI = 1/1
Strength in atmo is 2.
I've reworked this version completely so I'm not sure if I can reproduce this.

Offline sjefen

  • Member
  • *
  • Posts: 1446
Re: Real
« Reply #40 on: February 08, 2009, 01:27:28 AM »
Ok. It just looks like a problem I had I while ago. I think I solved it with higher GI settings.

- Terje
Don't put faith in bullshit!

Offline j meyer

  • Member
  • *
  • Posts: 2154
    • orkwarts
Re: Real
« Reply #41 on: February 08, 2009, 01:28:55 PM »
calico - didn't get to it yet,but hopefully i'll post a file tomorrow.


As for the squares: i've noticed these many times with different settings
and did some tests to get rid of them,but,alas,with limited success.
Also i found that when you render the same pic with the same settings
again they tend to appear on different locations;did 3 or 4 renders of
the same pic with a different result for each.

Offline j meyer

  • Member
  • *
  • Posts: 2154
    • orkwarts
Re: Real
« Reply #42 on: February 09, 2009, 02:38:30 PM »
OK,posted the tgd over in the original thread (pure egoism of course)
http://forums.planetside.co.uk/index.php?topic=4863.msg58800#msg58800
thanks for your interest.

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6183
    • CGScenery.com - Terragen Tutorials!
Re: Real
« Reply #43 on: February 09, 2009, 03:00:23 PM »
Thanks for sharing this with us :)

I have a new version rendering right now. Should be able to post it within a few hours when I'm back from work.
In the new version I think I have the lighting sorted out pretty well and also the billowy shapes.
Only the overall look of the cloudformation itself is not really good because it is clearly constricted within the radius of the distance-shader.

OK,posted the tgd over in the original thread (pure egoism of course)

lol :)

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6183
    • CGScenery.com - Terragen Tutorials!
Re: Real
« Reply #44 on: February 09, 2009, 03:59:16 PM »
Damn what a failure is this, look below.
I thought the distanceshaders' mask wasn't THAT obvious and also that the density of shapes would be less.
Also the lighting isn't near anything similar to the tests...
Back to the drawing board it seems :)
By the way, the approach for this technique is based on FrankB's cumulus pack.
This consists of 2 cloud layers mixed with different noise scales to avoid boring bottoms of the clouds.

Martin

 

anything