Real

Started by rcallicotte, February 03, 2009, 11:01:40 PM

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sjefen

Quote from: efflux on February 06, 2009, 05:45:47 PM
For a moment there I thought this was TG2 and was going to say awesome but the fact that I even thought it was TG2 for a second means TG2 is pretty good.

I'm as bit limited with computer power so I have never got into cumulus clouds like this. What I notice is that cumulus clouds in TG2 don't look like light is traveling through them and glowing back out. It looks more like a surface lit thing. How to improve that I don't know. Haven't experimented much with cumulus clouds but this is a perfect reference photo to compare against.

I think they are true, 3d, volumetric effects, but I understand what you mean. I still think it would be good with some more options for the cloud shader to help with these things.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

sjefen

Makin some progress with the shadow area's. Still far away, but just wanted to share what I have.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Seth


rcallicotte

Yes.  Interested.   :o

Quote from: j meyer on February 06, 2009, 01:18:25 PM

If there is interest i can post one of the example tgds later.
So this is Disney World.  Can we live here?

rcallicotte

Excellent.  Now to get definition to the important bits. 

Quote from: sjefen on February 07, 2009, 12:10:39 AM
Makin some progress with the shadow area's. Still far away, but just wanted to share what I have.

- Terje
So this is Disney World.  Can we live here?

Tangled-Universe

Looks good Terje. Lighting and shapes are fine, except that I don't like the warp everything else is splendid :)

Tangled-Universe

I just gave this a try.

Tangled-Universe

hmmm...I think I also ran into a bug maybe. There are strange lighted square parts.
See picture below. I exaggerated the contrasts etc. in photoshop to make it better visible.

sjefen

Hmm..... What is your GI settings?

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Tangled-Universe

GI = 1/1
Strength in atmo is 2.
I've reworked this version completely so I'm not sure if I can reproduce this.

sjefen

Ok. It just looks like a problem I had I while ago. I think I solved it with higher GI settings.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

j meyer

calico - didn't get to it yet,but hopefully i'll post a file tomorrow.


As for the squares: i've noticed these many times with different settings
and did some tests to get rid of them,but,alas,with limited success.
Also i found that when you render the same pic with the same settings
again they tend to appear on different locations;did 3 or 4 renders of
the same pic with a different result for each.

j meyer

OK,posted the tgd over in the original thread (pure egoism of course)
http://forums.planetside.co.uk/index.php?topic=4863.msg58800#msg58800
thanks for your interest.

Tangled-Universe

Thanks for sharing this with us :)

I have a new version rendering right now. Should be able to post it within a few hours when I'm back from work.
In the new version I think I have the lighting sorted out pretty well and also the billowy shapes.
Only the overall look of the cloudformation itself is not really good because it is clearly constricted within the radius of the distance-shader.

Quote from: j meyer on February 09, 2009, 10:38:30 AM
OK,posted the tgd over in the original thread (pure egoism of course)

lol :)

Tangled-Universe

Damn what a failure is this, look below.
I thought the distanceshaders' mask wasn't THAT obvious and also that the density of shapes would be less.
Also the lighting isn't near anything similar to the tests...
Back to the drawing board it seems :)
By the way, the approach for this technique is based on FrankB's cumulus pack.
This consists of 2 cloud layers mixed with different noise scales to avoid boring bottoms of the clouds.

Martin