Crysis Art

Started by FrankB, March 04, 2009, 04:20:57 am

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Been given this link:

It has great stills made with Crysis.



Wow, and that's all rendered in real-time? The lighting is great, specially in combination with all that foliage!


amazing !
need to buy it just to take pictures !!! :D


We need this engine in TG2...or something.   ;D
So this is Disney World.  Can we live here?



That's fricking amazing!  Thanks for the link Frank.  The rocks in this are amazing now my Background.
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March 04, 2009, 10:34:46 am #6 Last Edit: March 04, 2009, 10:47:00 am by Seth
and it's real-time... with light changing with day time... Oo
damn... that's really impressive...
I really think I should try this to take some inside pics...
i watched some videos on youtube... butterflies and all... pretty nice i must say

i don't have the time to take all the info but read thid guys :


The annoying thing is that the TOD files are really hard to find.
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That program really is amazing. - A great Terragen resource with models, contests, galleries, and forums.


I doubt if these are real-time rendered images / screenshots from in-game.
Like many game-trailers and stills shown before release the stuff you see is pre-rendered at high-quality.
I think these are *just* still-images which are rendered with the cry-engine.
Some look very good nevertheless!


no no Martin, they really are in-game screenshots...
dx10 works well


The original poster has said today he'll be releasing the TOD files later on, they have roughly the same performance impact as turning AA on.
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Quote from: Seth on March 04, 2009, 01:52:13 pm
no no Martin, they really are in-game screenshots...
dx10 works well

DX10 + Cry-engine = the images we see there, yes. But in-game? What makes you so sure of that? It's not mentioned anywhere as far as I can see quickly?


and a few posts down he mentions about releasing them so when they're out you'll see for yourself.
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Ah right, I must stand corrected now / admit that I'm wrong :)

I found several posts here showing framerates and stuff, so it is definitely "in-game".