Started by RArcher, April 27, 2009, 10:58:27 am
QuoteAn array population: i.e. I would like 20 rows separated by this distance each containing 100 instances of the object separated by that distance. It would still need to be possible to apply random scaling and rotation to the individual instances as with normal populations, local random position variation would also be useful as would stepped rotation. Get Instance Variable: I'm not sure what to call this one but here's how it would work: Each instance within a population would have a random number between zero and one assigned to it which could be accessed via a Get Instance Variable node, this could then be passed to a conditional or blend shader. This would allow per instance colour variation and a whole host or related effects. This would also have the potential to control the object loaded at each instance which may be a more flexible way of implementing Unique Variations.
QuoteBounding box for clouds
Quote from: kevnar on June 09, 2009, 12:58:18 pmNot sure if this has been suggested yet, but for planetary renders, could we have a filter for surface layers based on latitude of the globe? In other words, set it up so that you could also constrain a "Snow & Ice" layer to have a minimum latitude of 60 degrees on the globe, or a "desert" layer with a maximum latitude of 30 degrees.