always crashing

Started by ozijon, June 11, 2009, 01:38:53 PM

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ozijon

Hi since the new update and every time I start a pic terragen just crashes cant hit a tab because it crashes
can't populate add atmosphere render full pic's always getting runtime errors
I have uninstalled reinstalled and still the same thing is there something I'm not doing please help
thank you

dandelO

I notice you run Windows Vista. My mum has been playing with TG2 and this is happening on her Vista pc aswell. Any movement or tab change, shutdown.
Funny thing is, it worked fine to begin with, when I was showing her the ropes.
Firstly, it started this error with just camera movements in the 3D preview, now it's every move you try to make through tabs etc. It's the same runtime error.

I've never had TG do this on XP.
Sorry I can't give any details about her Vista XP spec's, I don't know what they are, only that it's a beast of a gaming computer with quad cores and lots of memory. That isn't the issue.

Cyber-Angel

Quote from: dandelO on June 11, 2009, 08:59:34 PM
I notice you run Windows Vista. My mum has been playing with TG2 and this is happening on her Vista pc aswell. Any movement or tab change, shutdown.
Funny thing is, it worked fine to begin with, when I was showing her the ropes.
Firstly, it started this error with just camera movements in the 3D preview, now it's every move you try to make through tabs etc. It's the same runtime error.

I've never had TG do this on XP.
Sorry I can't give any details about her Vista XP spec's, I don't know what they are, only that it's a beast of a gaming computer with quad cores and lots of memory. That isn't the issue.

Funny you say that you've never had it happen on XP, I use that O/S myself and have had that happen and I happen to use a quad core system myself; but at the moment cannot recall the circumstances; but think it had some thing too do with adding a population.

;D

Regards to you.

Cyber-Angel   

neuspadrin

Thats odd, I've had 0 crashes on the recent version on my vista x64 quad core 4 gigs ram.

Maybe double check all drivers are up to date n good? 

Cyber-Angel

I only updated my driver last week and its working fine, if I remember I was trying to add a large grass population to an image and I was not using the Preallocate Subdivision Cache and then some this happened during the render, maybe I stopped it midway to change a setting or some thing, and I go that error.

Regards to you.

Cyber-Angel

ozijon

Hi thanks  fellas
I do have a new computer cost me 800 euro so I'm not happy about the program crashing that's for sure
I will do a update on drivers see if it helps but one thing came to mind when I do a project i will save almost every time I add to a scene
and sometimes I will save the same project and add (1)  to the already saved file and just wondering if it could be causing the problem
like I save the first part as (new) then as I do more I'll save again as (new1) just in case I have a problem I can reopen (new)but the first one saved also crashes but didn't in the first place So could it have something to do with it that just save as one and not more just a thought  I never had a problem on xp or vista premium until I received the updated version
anyway I'll see how it go's becouse I would like to bye the CD but its pointless if the program keeps crashing
Thank you 

ozijon

well I done all driver updates and still no good

ozijon

oh could using modles to big make this problem I'm doing a render now very huge populations and all is  ok  :-\

neuspadrin

could you give us some of your render settings? odds are you are putting them a bit over the top, also how many model populations you got going on and # of objects in populations

ozijon

Quote from: neuspadrin on June 12, 2009, 05:08:08 PM
could you give us some of your render settings? odds are you are putting them a bit over the top, also how many model populations you got going on and # of objects in populations
Hi all render settings were default as I was just setting up the scene and it just wouldn't render in a full render
so yesterday I gave my comp more juice tried another huge render with 6 huge populations render at 1040x700  and 4 cores
and it rendered in just under 2 hours with all settings at highest set and there were no problems so I think the model I was using was set to big  I use daz models so the problem was me  :) and not the program so I now need to try and work out best way to save and use these models
thanks for all your help John 

Henry Blewer

I had this problem. Go to the preferences and turn off the tool tips. These are the things that pop up when the mouse hovers over them. This cleared up the problem for me.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

neuspadrin

Quote from: njeneb on June 13, 2009, 08:12:10 AM
I had this problem. Go to the preferences and turn off the tool tips. These are the things that pop up when the mouse hovers over them. This cleared up the problem for me.

Ahh yeh I forgot about that bug.. that still not fixed?  But yeh give that a try and lets hope maybe it was the issue.

jo

Hi,

Quote from: neuspadrin on June 13, 2009, 09:42:35 AM
Ahh yeh I forgot about that bug.. that still not fixed?  But yeh give that a try and lets hope maybe it was the issue.

It should be fixed and it works on Vista 32. I've just double checked. I think the first public release it was in was v2.0.1.1. I'll be very interested to learn if it's still causing problems.

Regards,

Jo

jo

Hi,

Quote from: ozijon on June 12, 2009, 08:56:20 AM
well I done all driver updates and still no good

From the screenshot I would say you've definitely run out of memory. I see you've been able to improve things though.

Regards,

Jo

Klas

Quote from: ozijon on June 13, 2009, 02:33:23 AMI use daz models so the problem....
Hi ozijon,
The Daz models are using a lot of memory because the images for example V4's limb's are loaded several times in Terragen. You can try to use an image map shader and assign it to the different default shders (see attachment). This saves a lot of memory.
This is done with 2 GB of memory  ;D