If you used the populator with imported grass clumps, or such(and you weren't so close-up to the ground for it to be noticeably poor, whole object animation) the parent object can be tilted slightly for each frame.
The min/max rotation for each instance in the populator, if set to 0/360, would then translate these movements, albeit randomly, in accordance with each instance's rotated value.
This would give a half-decent looking moving grass, if not too close-up.
As with everything with me, that's pretty crude but with some work, I'm sure something nice could be created under certain circumstances.
I think I might go and try something to this effect...