BUG: Camera position 0,0,0

Started by popngear, February 14, 2007, 03:45:42 pm

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I get a crash whenever all my render camera position values are set to 0.  I've gotten around this by changing my Y coordinate to 0.0001.  Just thought I'd throw this out there in case it wasn't known yet. 

Oh yes, and hello, this is my first post. :)


Welcome, the devs read each post here so they will pick this up thanks for posting it.


The world is round... so you have to use spherical projection.


I am unable to replicate this. Does it still occur in the latest version,

- Oshyan