Started by Amenbrick, March 25, 2010, 05:28:19 am
Quote from: Primalace on March 31, 2010, 01:17:54 pmDid you also copy the values used in each of the nodes? Might be that the scale is off and if you zoom in you'll see the cracks?
Quote from: njeneb on March 31, 2010, 09:49:38 pmThe Surface Shader has a tab, Altitude Constraints. I use this for creating color layers. The key for getting nice tight layers using this is the Min and Max fuzzy zone inputs/sliders. If you set the lowest layers max height to 200m and the max fuzzy zone to 0, no color will be above 200m. On the next Surface Layer, set the min height to 200m with 0 min fuzzy zone. This will start the next color at 200m.Continue doing this for as many layers as you like; setting the min and max altitude. Each min altitude is the previous surface layers max altitude. I use obnoxious contrasting colors to test the layers, then change them to the proper colors when I am happy with the setup.