Started by seanQuixote, March 30, 2010, 06:05:43 pm
Quote from: dandelO on July 29, 2011, 07:21:39 am<terragen_clip> <render_subdiv_settings> </render_subdiv_settings></terragen_clip>
Quote from: MKE on July 29, 2011, 11:47:35 amI now started testing to reduce the detail values and it seems that I can get away with detail=0.8 instead of 1.0 .
Quote from: MKE on August 08, 2011, 10:37:55 amHi Martin,thanks for your help. I startet processing frame 30 (the first frame where the indirect light was completely missing) using your values. It's faster than before: 2'28" instead of 4'02". The shadows are ok now so I repeated frame 30 again with my old values, and the shadows become completely black again. Damn... Interestingly the shadows are longer with my old set of values...I tried again with frame 735 with near foreground and with 1137-1140 with shadows on snow. The details are still ok, just the area in the background changes quite a lot and new kinds of shadows are created. I'll let it run over nigt to see if these shadows change while approaching the terrain. If not, then this is fine. I just saw that your value of 6 for GI sample quality is not enough in my case. The shadows over snow change a bit from frame to frame. I'll stick here to 10. Hmmm, one more thing: After approaching the earth surface, the length of the shadows seem to be more or less the same. That means, the shadows with your values must change when approaching them. I'll see tomorrow.Concerning resolution, don't be afraid: My renders have 1920x1080 pixels. I just always cut out as little as possible to show the problematic area. Thanks for offering your help concerning the project file. I'll attach it but let's first look what happens to the animation that will run tonight. I'll write tomorrow about it.Thanks,Martin
Quote from: Tangled-Universe on August 08, 2011, 12:03:05 pmInteresting that the shadows become longer. Much longer or just a tad bit longer?
QuoteConcerning the changes you describe for frame 735 and 1137-1140.How does the area in the background change? What do you mean?Is the rendered outcome different from your previous tests? That would be logical, as you used quite different settings which likely give a different visual result.Or is the background area changing in terms that the difference between frames is (too) big? Like geometry popping or shadows popping? That would be need to be solved then.
QuoteI think, that's the reason why Oshyan switched on "Ray-trace everything" in the tgd-file some weeks ago... Bad luck, your parameters only need half the processing time.ReCheers,Martin
Quote from: Tangled-Universe on August 09, 2011, 03:58:53 amBad luck? I don't know!I think this is a good point to start from. Basically the only problem left is the shadow inconsistencies.
QuoteThe length of the shadows, I wouldn't be bother too much about it, but that's me. It works and it's the way it looks. Pragmatic, I know.
QuoteSo did you render these last 4 frames with my settings or a mix of mine with yours? What's the GI sample quality?
QuotePerhaps you can post the current rendersettings again? I think it's worth to start tweaking from these settings, especially because the rendertimes are significantly shorter.