Author Topic: Canyon WiP  (Read 11947 times)

Offline Rudolfking

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Re: Canyon WiP
« Reply #15 on: June 18, 2010, 09:07:10 AM »
Hi all,
I added stones, improved the atmospherics (illuminate sun, ray-traced shadows, haze density, colours), tried to breakup the strata (with less than more success I think).
Now I need even more detail to the wall, and improve the shoreline...
Any comments, ideas are appreciated :)

Offline Kadri

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Re: Canyon WiP
« Reply #16 on: June 18, 2010, 09:15:06 AM »
Nice wall surface  :) I think it is what you want , but i would lower the haze !
« Last Edit: June 18, 2010, 11:04:14 AM by Kadri »

Offline domdib

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Re: Canyon WiP
« Reply #17 on: June 18, 2010, 10:19:09 AM »
To be honest, I don't think you will need more detail on the wall, it looks pretty good already, and as this may be animated, details will get a little blurred anyway. The one thing I would change is that this image looks a little grainy in the atmo, so perhaps more atmo samples? Or as Kadri says, you could try lowering haze.

Offline Rudolfking

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Re: Canyon WiP
« Reply #18 on: June 18, 2010, 11:19:14 AM »
I have a 1-core system, so I have to use low quality settings, including 16 atmo samples, and ray-tracing OFF for WiP renders. If I have a night to render, then I turn them on, and atmosphere samples up to 64 (or 128?).
Yes, I forgot, that it will be an animation, less "up-close" quality needed (poor free edition, no motion blur :-\ ).
Thanks for suggestions, I return to the Node Network now :)

Offline Rudolfking

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Re: Canyon WiP
« Reply #19 on: June 18, 2010, 05:01:27 PM »
Another render reaching the lake, leaving the cave.
Now I go to Italy for a short week (or long weekend), till my return I'm only planning :)
By the way, the cave is much shorter to avoid boring dark (f)light...

Offline domdib

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Re: Canyon WiP
« Reply #20 on: June 18, 2010, 09:09:53 PM »
Nice atmospheric shot. Like the slight shininess of the walls.

Offline inkydigit

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Re: Canyon WiP
« Reply #21 on: June 21, 2010, 08:18:23 AM »
reminiscent of Alcantara gorge in Sicily...great pic!

Offline Rudolfking

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Re: Canyon WiP
« Reply #22 on: July 09, 2010, 10:45:58 AM »
One more month? That is great :)
I have many ideas (some tree logs or leaves in the water, maybe not only a simple path animation, rather some curves or narrow canyons...), maybe I'll have time to work on it.
I would have submitted my entry till Juli 15th, but final renders should ha been on Tuesday. Why earlier?:)

Offline Zairyn Arsyn

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Re: Canyon WiP
« Reply #23 on: July 09, 2010, 05:48:12 PM »
your last render looks really great, nice work on lighting/water/canyon surfaces.

looking forward in seeing your next iteration for this.
 :)
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Offline Rudolfking

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Re: Canyon WiP
« Reply #24 on: July 13, 2010, 10:46:17 AM »
A new, detailed render, with a master quality of 0.8, AA 3, atmosphere samples 64 or 96, ray-tracing on (on atmosphere), in 800*300.
This is the part when you leave the cave - it-s a "wall-flip" so the camera turns around (upside down), so the whole path is not only a few meters above the water.
I found some cumulus on planetside forums, now I'm working on the cloud layers, added some new features (I like that distance shader :) ).

Offline domdib

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Re: Canyon WiP
« Reply #25 on: July 13, 2010, 11:07:09 AM »
Very nice detail on the walls.

Offline Henry Blewer

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Re: Canyon WiP
« Reply #26 on: July 13, 2010, 11:52:31 AM »
Agree. Nice texturing.
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Offline Rudolfking

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Re: Canyon WiP
« Reply #27 on: July 21, 2010, 01:52:55 PM »
Added new wall at the end.
There is a serious bug on displacement at the left hand side. I have to identify, what kind of shader (combo) makes this... Editing the image won't work in an animaton :)

Offline Zairyn Arsyn

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Re: Canyon WiP
« Reply #28 on: July 21, 2010, 02:04:33 PM »
other than the displacement bug that looks really good, the details around the water and the wet ground look great! :)
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Offline Rudolfking

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Re: Canyon WiP
« Reply #29 on: August 12, 2010, 05:41:14 PM »
What is the exact deadline (here in Europe)?
I am currently rendering, and not sure it will be finished tomorrow (1 day before the deadline).