Recent Posts

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91
Image Sharing / Re: Columnar Cliffs - Evolved
« Last post by WASasquatch on October 20, 2018, 06:51:20 AM »
So I've been spending some time analyzing mhaze's columnar, and have created a new shader set to apply a similar effect. It's not exact to how mhaze set his up but it uses the same principles of perlin columns detailed by voronoi as it's base. I than added some spice, and challenged myself on some strata like effect using the same voronoi and it's settings already in place (so it scales with the whole function setup).

I also redid the rock textures from scratch with the same lime leaching in mind. I think I may change the strata sedimentation colours though so they don't clash with the dust/dirt on surface tops.

PS If you know any free veggie models that might look good on this for a population test let me know! All I really got is grasses and big trees. 
92
Terragen Discussion / Re: Terracing without Strata Shader
« Last post by WASasquatch on October 20, 2018, 06:44:33 AM »
There must be a possibility with the greys being multiplied by hard steps in blues, used as displacement base.

Hmm, been playing here for a while and can't seem to get anything. Found something interesting to "Trace" displacement with the Modulo, but not for terracing. Haha
93
Terragen Discussion / Re: wich node allow to twist/warp Clouds Layer
« Last post by Dune on October 20, 2018, 06:17:46 AM »
You can stretch the Y in the original cloud fractal, or use a transform shader to stretch Y. Should also be possible to warp a cloud fractal and use a vector displacement shader to stretch Y by mask.
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Terragen Discussion / Re: Terracing without Strata Shader
« Last post by Dune on October 20, 2018, 06:07:06 AM »
There must be a possibility with the greys being multiplied by hard steps in blues, used as displacement base.
95
Image Sharing / Re: Path tracing an old scene Fields
« Last post by Dune on October 20, 2018, 06:04:09 AM »
Good to see your scene in PT now, Jon. I love the light in 40_03!
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Image Sharing / Re: Nebulae
« Last post by WASasquatch on October 20, 2018, 04:44:24 AM »
I have not, unfortunately. It and literally hundreds of projects sit awaiting a decent computer. I've tried ton come back to it but always end up canceling the renders. Being in a RV in the middle of no where with just my son for entertainment, I end up using my PC a lot. Lol I wish I had another one going. I dare not abuse my fiancee's little Asus touch netbook. :P

I could do lower quality renders like I do with other stuff, but with nebula's it just doesn't feel worth it to me. The quality loss is just too much for me to get over.

BG 035 is really nice, it reminds me of remnant supernova. I am curious, would it be too much to ask for you to paste your Render node here? I'm curious what settings exactly you're using, I know I can't do higher than MPD 0.6 and AA6 but still struggling with some smaller details and at this point I don't think it's my fractals/warpers.
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Image Sharing / Re: Path tracing an old scene Fields
« Last post by WASasquatch on October 20, 2018, 04:40:40 AM »
Wow, what a difference that makes in lighting. it is interesting to see such a big difference in the distant terrain. As Oshyan said, the ray detail multiplier being increased to 1 may help with that. Though not sure I've seen such a obvious difference.

It is interesting how the field detail fades off, though is that actually more realistic to the human eye? My eyes are kinda bad, so this effect may just be that, but with the Tulip festival here in the valley, the fields cascading into the distance seem to blend smoothly.

Good to see you around again too! I just went back to your cobble function and did some fun with it.
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Terragen Discussion / Terracing without Strata Shader
« Last post by WASasquatch on October 20, 2018, 04:34:31 AM »
Does anyone know how to step and terrace a scalar like the strata but without obviously all it's strata noise between terraces? I've been making my own strata shader which will be incorporated into a lateral shader set I'm working on but it lead me into a side project on trying to replicate the actual terracing effect (you know what the depth of strata effects).
99
Image Sharing / Re: Still a Desert
« Last post by Oshyan on October 20, 2018, 03:22:56 AM »
Woah, there's water on Mars! :D I like this one quite a bit.

- Oshyan
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Image Sharing / Re: Path tracing an old scene Fields
« Last post by Oshyan on October 20, 2018, 03:14:06 AM »
To get detail parity in any terrain displacement you need to increase Ray Detail Multiplier to 1. That accounts for some of the differences (primarily loss of detail in some areas) in the path traced version.

Cool to see this comparison in any case. And I love that you still had this scene laying around. :D

- Oshyan
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