Quote from: Matt on February 12, 2020, 04:02:07 pmWhen using these setups on a complex terrain like you might see in a real project, it will make the clouds very slow to render. You can fix this by baking the terrain into a heightfield and using a Heightfield Shader as the source of the cloud altitude offset (Tangled-Universe setup) or warper (WAS setup). It's a few extra steps but it makes it practical to use with many kinds of terrain.That's actually a really simple idea to speed things up I hadn't thought of. You could also likely get away with a low resolution too as you don't really need jagged info for altitude offsetting for a distance. It may also breakup the cloud if too rough like spikey peaks.
Quote from: Matt on February 12, 2020, 02:25:33 pmMartin, there is an incorrect connection in your setup. You'll need to connect the Sin rather than the Displacement Shader.
I think both of these examples are different enough that it's not fair to assume that one is easier than the other.