Recent Posts

Pages: 1 ... 8 9 [10]
91
Terragen Support / Re: Object and terrain interactions
« Last post by digitalguru on February 18, 2019, 11:25:56 PM »
If you delete the UVs on your poly object it will shade any power fractals in the same space as the terrain.You won't see any scaling / texture placement differences and it will appear to blend in better.

You could also try to convert your mesh into a displacement map, (preferably a vector displacement map) and then use a displacement shader to place it on your terrain - it would look like it's growing out of the terrain.

some posts on a Blender forum:
https://blender.stackexchange.com/questions/1161/how-to-make-a-displacement-map-from-existing-3d-geometry
92
Open Discussion / Re: what are you listening to?
« Last post by masonspappy on February 18, 2019, 09:56:23 PM »
Ambient meditation, Motorhead, Broken Peach, Two Steps from Hell, Nightwish.
 :)
93
Terragen Discussion / Re: Black objects
« Last post by bobbystahr on February 18, 2019, 09:36:18 PM »
Sure, It's a simple model exported from an STL to .obj, so it never had more than one shader.
Should I post it on the file sharing topics section?

sounds good
94
Terragen Discussion / Re: Black objects
« Last post by lat 64 on February 18, 2019, 08:52:09 PM »
Sure, It's a simple model exported from an STL to .obj, so it never had more than one shader.
Should I post it on the file sharing topics section?
95
Image Sharing / Re: Martin's landscapes
« Last post by Martin on February 18, 2019, 05:03:47 PM »
Another versions
96
File Sharing / Re: Bay
« Last post by Stormlord on February 18, 2019, 05:00:06 PM »
Also, very generous, Thank You!

STORMLORD
97
Image Sharing / Re: Martin's landscapes
« Last post by Martin on February 18, 2019, 04:46:09 PM »
Oh my! ;D

Planet noon.....Danil's plugin or TG internal ? Gorgeous renders, and are you path tracing those two? I was curious about the water, but you always do something unique anywho. :)

Danil's erosion plugin!  :)
98
Terragen Discussion / Re: Black objects
« Last post by bobbystahr on February 18, 2019, 04:36:11 PM »
Something seems to be wrong with the Parts Shader on this X-wing. I Did some more experimenting with a new copy of the same Object and it is a repeatable offense. It happens each time. I corrected my earlier post for accuracy. I could not get it to "color" until I just broke the connection to the Parts Shader and created a Surface shader in it's place. This was patch but not a solution for the best modeling.

Oh well. I'm just fooling around and trying to figure stuff out.



Can you share the model?...I have had some luck correcting models
99
Terragen Discussion / Re: Black objects
« Last post by lat 64 on February 18, 2019, 04:20:18 PM »
Something seems to be wrong with the Parts Shader on this X-wing. I Did some more experimenting with a new copy of the same Object and it is a repeatable offense. It happens each time. I corrected my earlier post for accuracy. I could not get it to "color" until I just broke the connection to the Parts Shader and created a Surface shader in it's place. This was patch but not a solution for the best modeling.

Oh well. I'm just fooling around and trying to figure stuff out.

100
Image Sharing / Re: Martin's landscapes
« Last post by luvsmuzik on February 18, 2019, 01:10:02 PM »
Oh my! ;D

Planet noon.....Danil's plugin or TG internal ? Gorgeous renders, and are you path tracing those two? I was curious about the water, but you always do something unique anywho. :)

Pages: 1 ... 8 9 [10]