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91
Terragen Discussion / Re: New lunar color maps / hei...
Last post by KlausK - October 10, 2019, 05:19:23 pm
Thank you very much for the links to this! Good find.
CHeers, Klaus.
92
Terragen Discussion / Re: Functions Academy
Last post by KlausK - October 10, 2019, 05:18:24 pm
It has begun! Thanks.
CHeers, Klaus
93
Image Sharing / Re: Big Sun
Last post by Matt - October 10, 2019, 05:18:08 pm
Ah I see. Classic also produces a flat disc, so I still wonder if there's something we could do differently to make it more like Classic (in a good way) since it seemed like that's what you wanted, but maybe I misunderstood?

Classic adds some softness to the edge, but you can do this in a more realistic way with TG4 by enabling bloom on the renderer's Filters tab.

I find that making the atmosphere much denser than the default can give you a nice gradient from top to bottom, and that helps avoid the flat look.
94
Announcements / Re: Terragen 4.4.18.frontier
Last post by KlausK - October 10, 2019, 05:16:31 pm
Quote from: Oshyan on July 25, 2019, 05:14:16 pmRelease should be within a month or so.
I wonder what happened to this...

CHeers, Klaus
95
Image Sharing / Re: Big Sun
Last post by RichTwo - October 10, 2019, 04:51:11 pm
Hey, Matt!

Yes, I tried as sunlight source alone and to achieve adequate lighting (usually the default 5 or more strength) but it always "bleached out" the disk and looked to me rather one dimensional.  With my setup you see a bright area in the center.  Maybe not realistic in every way to a natural view, but it gives a sense of a round sphere, or so I think.

If there is another way to get a good giant sun, I certainly am open to suggestions.
96
Announcements / New "Function Nodes In Practic...
Last post by Oshyan - October 10, 2019, 03:18:48 pm
Recently we had some interesting and passionate discussion around the idea of a dedicated area to discuss, explain, and show examples and sample files for how to work successfully with Function Nodes (i.e. blue nodes). Today we're pleased to announce we have created a new, dedicated forum section for exactly this! We are also grateful to be joined by veteran Terragen artist and forum member Hetzen, AKA Jon West, as the moderator of this new discussion area. Jon is currently adding some initial content to many of the node entries, and these will be expanded and improved over time based on discussion and posted examples from others.

To make sure the most useful and accurate content gets maximum visibility, the majority of this forum will have posts and replies focused around specific nodes and node types. Discussions around particular function nodes will occur in a dedicated thread for each one, and the best content will be promoted by the moderator(s) to the first post in the thread, so it's always easy to access and well organized. There is also a more open Function Node General Discussion area for questions and discussion that don't center on a specific node.

Head on over to the new section, see what useful info you can glean, and add any contributions you can!
https://planetside.co.uk/forums/index.php#c7

- Oshyan
97
Image Sharing / Re: Big Sun
Last post by Matt - October 10, 2019, 02:04:13 pm
Hi Rich,

Is it more difficult to create a scene with an oversized sun in TG4 than in Classic? If so, what is more difficult about it? Did you need to use two suns to work around some problem with using just one sun?
98
Image Sharing / Big Sun
Last post by RichTwo - October 10, 2019, 01:03:28 pm
Back in the Terragen Classic days, it was fairly easy to create a scene featuring an oversized sun in the sky.  This took some thought, but it wasn't too difficult.  Even though for me thinking doesn't always come easy... ::) 

There are two sunlight sources here in the same location.  One is the default which is "inside" the large one that has been greatly reduced in strength, and none on surfaces.  I had to tweak haze settings and applied a global cloud layer to get the effect of the sun fading into the atmosphere near the horizon.
99
Open Discussion / Re: Is the universe filled wit...
Last post by Ariel DK - October 10, 2019, 11:45:08 am
Quote from: René on October 10, 2019, 01:35:40 amTrue! It is even conceivable that all those centuries of studying the universe we have actually studied the oeuvre of aliens.

Or even the whole universe can be their "oeuvre"...  ;)
100
Terragen Discussion / Re: Functions Academy
Last post by Ariel DK - October 10, 2019, 11:37:07 am
I almost missed this! i can't say more than THANKS, this is how a user community should works, i mean, (without offend) this doesn't usually happen in other software forums so often.
Quote from: Dune on August 10, 2019, 03:12:20 amThough I understand the initiative, I honestly don't know what you're expecting of this; there's only a handful of users posting stuff... so 'everybody who decides to help'; who would they all be? And for whom?
Sorry for my doomful reply  :P 
Indeed Ulco, you will be surprise by the amount of new users in FB trying to overcome the learning curve (still myself too :) ) of TG, some with the free versions, and others working in smalls studios. the Terragen discussion thread is where many of this users post for 1st time, but many of them never stand here.
imho, i think that "clearing up" this base knowledge is a great (first) step to keep this users interested, basically because TG is a slow development software, but actually you can render almost EVERYTHING what you can imagine with him. hey, that you can't say the same about many other software out there...

Hope the new section grows up!
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