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91
Image Sharing / Re: Fun Stuff
Last post by luvsmuzik - April 05, 2020, 03:39:41 pm
Thanks WAS....

Trying some changes in IOR and roughness also

Blender render .... a spot and two area lights
xwinggalaxy.jpg

Teragen render.. daylight IOR 6 with roughness 0.3 on the Xwing metals
Xwing_ior6_lg.jpg
92
Terragen Discussion / Undocumented render layers...
Last post by Njen - April 05, 2020, 04:44:56 am
I just noticed today that in a render layer node where I have every check box turned on, I have four undocumented render layers that don't appear to have any check boxes, but are being output anyway:
tgSurfIndirectDiffRefl
tgSurfIndirectSpecRefl
tgSurfIndirectDiffTrans
tgSurfIndirectSpecTrans

I'm pretty sure I understand what the words mean, but when I look at the actual images they are producing, I can't understand how to make any use of them, as the first three appear to be using a single channel, and the fourth is pure black in all channels. I am using version 4.4.49.
93
Image Sharing / Re: Fun Stuff
Last post by WAS - April 05, 2020, 01:29:10 am
Blender has so many macro things and tabbed away things I always forget.

I wonder if you made things "lightly" luminous, and crank surface lighting strength in enviro light you could get close, than just make that gray/green in GIMP/PS.

A very light haze layer with Atmosphere Bloom would probably help too.
94
File Sharing / planet pack
Last post by omag - April 04, 2020, 09:54:02 pm
Hi guys I am currently learning this program and specifically on how to do renders like this image here C5Oi6AQVcAEEpBS.jpg which supposedly is by nvseal for his planet pack 3, was going to buy it but it seems that it has been removed and is nowhere to be found anymore. I have been looking for project files similar to this for ages as it seems there is no tutorial on how to create scenes exactly like this, in my frustration I have come here to ask u guys for help. Any of u willing to share your own setup or point me in a direction as to where i can find or buy project files like this, it would be most appreciated. Thanks in advance.
95
Image Sharing / Re: Fun Stuff
Last post by luvsmuzik - April 04, 2020, 09:31:38 pm
Rocket science.... ;D  My hangar rather looks like a musical amp or something...
WIPs .....

rocket science.jpg

starships galaxy6B.jpg
96
Terragen Discussion / Re: Gentle curve on a road
Last post by cyphyr - April 04, 2020, 11:30:41 am
Yes an SVG import shader would be great.
97
File Sharing / Re: Rigged mannequin figure
Last post by sboerner - April 04, 2020, 10:49:54 am
You're welcome! This is the first time I've exported a rigged model as an fbx file, so let me know if you run into anything. Keep in mind that the joints may only be rotated, not moved.
98
Image Sharing / Re: Excavating the Deep Cut
Last post by sboerner - April 04, 2020, 10:36:24 am
Yes. Perfect, thanks!
99
Terragen Discussion / Re: Gentle curve on a road
Last post by WAS - April 04, 2020, 02:43:27 am
Quote from: sboerner on April 02, 2020, 11:31:41 amAll great solutions. Still hankering for a SVG import shader, though, which would work here as well.
That would be really handy. Maybe a mode to the SSS shader. Load a SVG.
100
Open Discussion / Re: Painted movie
Last post by WAS - April 04, 2020, 02:28:28 am
I did these awhile back, no "painting" all just smudging source with lighting effects (isolation colour changes and dodge/burning) and toning.

I think the principle of the software is similar to the "moving art" seen in games like Thief and such, where the art is masked and morphed with layer effects etc. AI frame blending every X frames, cutting down source material over reference footage.
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