Recent posts

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Image Sharing / Re: Frog Lake
Last post by Hannes - Today at 05:24:48 am
Superb! I love image with loads of details. Well done.
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Image Sharing / Re: Frog Lake
Last post by mhaze - Today at 04:32:42 am
Fantastic!
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Image Sharing / Re: Frog Lake
Last post by WAS - Today at 03:38:31 am
Quote from: zaxxon on Today at 01:26:29 amTerragen 4.4.33 Path traced water. Terrain created in Houdini. Higher resolution images at: https://www.artstation.com/artwork/GXP501
Video of scene construction :https://vimeo.com/368183277

The Path Tracer has seen some nice speed improvements and has become my default renderer, thanks Matt!

Love this, great work Zaxxon! The subtle details are great. It kinda reminds me of a recovery zone (like think Mt. St. Helens).

Breakdown shows the subtleties I was noticing. Again, this is great.
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Terragen Discussion / Re: Subsurface scattering dens...
Last post by Dune - Today at 02:55:20 am
Great. Thanks Matt!
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Terragen Discussion / Re: Cloud Altitude and Density
Last post by Dune - Today at 02:47:57 am
Get altitude and some smooth scalar with altitudes, I suppose.
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Image Sharing / Re: Frog Lake
Last post by Dune - Today at 02:39:08 am
Exquisite! As your work always is. The few fallen trunks are very subtle, as are those under water. And the mix of worn flattish rocks and rougher 'debris' is great. Lots to discover here.

Inspirational too, might be a nice challenge to make such a terrain in TG.
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Terragen Discussion / Special code for 30% off on al...
Last post by luc BIANCO - Today at 02:21:07 am
hi 

30% off on all my scenes and presets with code: Halloween2019  (valid until 31 of october) 

https://www.lucbianco.fr/store/

luc
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Image Sharing / Frog Lake
Last post by zaxxon - Today at 01:26:29 am
Terragen 4.4.33 Path traced water. Terrain created in Houdini. Higher resolution images at: https://www.artstation.com/artwork/GXP501
Video of scene construction :https://vimeo.com/368183277

The Path Tracer has seen some nice speed improvements and has become my default renderer, thanks Matt!
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Image Sharing / Re: Subsurface experiments
Last post by KyL - Today at 01:18:05 am
probably not, you would end up evaluating two glass shader instead of one, plus the merge operation.... :-\
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