Recent posts

#1
Image Sharing / Re: House on hill
Last post by Dune - Today at 02:29:47 AM
Thanks you. No, I needed the glass to throw a shadow, because I didn't want the light from the 'landscape' to cast any shadows in the hall, and vice versa. They needed to be 2 separate spaces. The glass is just a big card, btw. I don't know if it would be different with imported or displaceble plane. But, as you say, this works.
#2
Image Sharing / Re: House on hill
Last post by Hannes - Today at 02:22:34 AM
Absolutely great!!
Image three looks indeed weird. As if there wasn't any environmental light at all.
You wrote the glass would cast shadows. Can't you just disable the shadows for the glass object?
However the last image looks fantastic, and I think it doesn't matter, if it looks slightly different from your original painting. I doubt that let's say the perspective of all the classical paintings we know are physically correct...
#3
Image Sharing / Re: Binnary Star
Last post by Hannes - Today at 02:10:57 AM
Welcome by me as well! I really like your terrain and its vegetation. You said you don't have the file anymore? That's a pity!! Maybe you can recreate it?
I have to say, that I really like the terrain more than your sky. I could imagine, that the landscape might look even more interesting with a different (more dramatic?) sky and different lighting.
Just a thought...
#4
Image Sharing / Re: House on hill
Last post by Dune - Today at 01:30:43 AM
Well, here you go. A series of first iterations, slowly managing to get it together. As you see I had some trouble with the lighting (4), as the glass sheet is doing shadows and I wanted different light in front of the glass and behind to get the 'imaginary landscape' separated from the hall. So a spotlight and 3 suns I believe.
In reconstructing my painting I noticed that the painting wasn't correct (but it was painted from imagination), and the 3D building now is. So I can't get the render exactly as the painting. Only thing is that it's slow to render in PT. Fourth is without the glass, btw (which is a lot faster).
#5
Terragen Discussion / Re: Clearings and Fields
Last post by Dune - Today at 01:07:10 AM
Basically this is what you can do. Smooth any displacements to zero altitude before the compute terrain by the same mask.
Use a surface shader, mask it and set it to smooth. Only problem might be that if you use a PF to displace terrain, you'll have positive and negative displacement. So smoothing can also raise some ground that was lower than zero. In that case you can use the offset in the same surface layer to raise the whole lot again until you're satisfied with the smoothed area altitude.
For more variation on the shores/banks of your river, you could also use a PF to break up the transition between normal terrain and smoothed area. Play with values, and color roughness (!), and uncheck 'only breakup color'.
#6
Image Sharing / Re: Binnary Star
Last post by Dune - Today at 12:53:11 AM
So, welcome back then. You made a very basic, but powerful image. Less is more. I like it.
#7
Image Sharing / Re: Binnary Star
Last post by dman66 - May 23, 2022, 07:58:42 PM
Old user coming back.  

I didn't save the tdg file so can't  check if it was your shares. Sorry.
#8
Image Sharing / Re: Binnary Star
Last post by WAS - May 23, 2022, 06:52:16 PM
Interesting cloudscape and terrain! Welcome to the forums! Glad to see a new user! If you ever need any help, or have general questions, don't hesitate to ask. We're all very helpful here.

Are you by chance using my overcast shares for the cloud bases? If you are, they are sort designed to mask where the sun actually is (spreading out the lit area in the clouds) so if you are, it may mask where the stars are.
#9
Image Sharing / Binnary Star
Last post by dman66 - May 23, 2022, 05:59:07 PM
My first image out of Terragen in nearly two years. Not great but still good enough to look at. Just playing with presets. In this case the lighting is using the binary star sunrise preset. A interesting Alien look to an otherwise very Terran landscape. Post work in Affinity Photo using Nik Filters Silver Efexs and Color Efexs.

Thanks for looking.

#10
Terragen Discussion / Re: Clearings and Fields
Last post by Doug - May 23, 2022, 05:00:10 PM
Thanks for the help

How do i use the shader to clear the terrain in the same path as the trees have been cleared?

If i hook it to the compute terrain i loose all my hills.

So i can make my Amazon River.

Thanks
Doug