Recent posts

Pages1 2 3 ... 10
1
Open Discussion / Re: Clouds Reference Thread
Last post by WAS - Today at 06:29:58 pm
New shots.
2
Image Sharing / Re: Art work for "The Bubble"
Last post by DMFW - Today at 02:49:25 pm
This one is called "Carillon IV : East of Eastur"

Carillon-IV.jpg

Carillon IV was first colonised in 2482. In 2537 it became the new home of the Pasteract when they were exiled from Earth early in the fifth dynasty of the Resource Management World Government.

In the 26th century, on the windy green plains of Carillon IV the New Primitives rode Arabian horses and herded boola beasts between the silver towers of long abandoned ancient Asamack Response citadels.

They shared the world with half a dozen Pasteracht communities who had their main temple at the lakeside city of Eastur. The Pasteracht were cultural refugees from all the continents of Earth and they were signatories to the Old Charter with the rights of the Firstborn.

Here a few wild horses gallop on the grassy expanses that stretch East from Eastur, overlooked by the colossal relics of the extinct Asamack civilization.


This was a reasonably quick and simple image but as I am near the beginning of my Terragen learning curve, I'm trying to learn at least one new thing each time and I definitely learned a few things with this one. Here it was mostly about the reflection shader and also control over going deeper into the layout and look of clouds. I wanted the Asamack Response towers (which were quick objects knocked up in Hexagon) to blend into the sky, breaking through the cloud layer to emphasise their distance and size, but at first they blended too well and the specular reflections looked like fragments of clouds. I was trying to make it a little visual puzzle to pick out the shape at the top of the two right hand towers but the puzzle was too hard until I added some colour to the reflection, dropped the reflectivity and increased the surface roughness. Now I feel it's just about right. The vibrancy of the image is quite high and I did spend some time messing about in photoshop and thinking about toning it down before deciding (as I quite often do) that I actually liked the way it came out of the render best and I wasn't going to alter it. I've kept the foreground very simple as I wanted the feel of an empty windswept plain and the terrain surface is very basic too (also got a little deeper into the possiblities there), but I kind of like it not over complicated. In my imagination, before making this image, the Asamack towers weren't anything like so massive but creating this art work fed back into how I now think of them and in a good way. Terragen is so great at conveying a sense of enormous scale, it's lovely to take advantage of that.
3
Image Sharing / Re: Collision detection (huh?)
Last post by DMFW - Today at 02:21:41 pm
Really nice work. I love the shadows of the fish on the sand.
4
Terragen Animation / Re: Only a short live sign (fr...
Last post by WAS - Today at 01:55:55 pm
Wow that is beautiful. I love the last still!
5
Image Sharing / Re: Collision detection (huh?)
Last post by WAS - Today at 01:47:39 pm
This is pretty ingenious. I really love Y warping surfaces for some variations and this is perfect for water. It does look like the rippling confirming shapes you would see around rocks protruding from the surf.
6
Terragen Support / Re: Ray Traced Objects - Displ...
Last post by WAS - Today at 01:44:08 pm
Yeah it seems to work pretty good. Ive been slowly going through and updating xfrog plants in volume 1 to be more modern. Splitting the cards and subdividing trunks to get rid of creases, delighting some missed textures, and generating PBR maps for the materials. Liking the results.
7
Image Sharing / Re: Cliffside
Last post by mhaze - Today at 10:48:05 am
Nice you made a great image from a rough idea! Puts me to shame!
8
Terragen Discussion / Re: .obj import problem
Last post by jrjong11 - Today at 06:54:22 am
Quote from: jrjong11 on October 23, 2020, 11:09:43 pm
Quote from: claudius on August 25, 2020, 05:03:44 amOk guys, Solution (accidentally) found!

When saving the .obj (at least when you made it with Rhino) you  want to make sure you save it with "vertex completely UNWELDED".

Hope this would help others... Thnks for the solution update claudius. https aka ms remoteconnect I've been facing the same problem lately. Thanks again brother.
Quote from: jrjong11 on October 23, 2020, 11:09:43 pm
Quote from: claudius on August 25, 2020, 05:03:44 amOk guys, Solution (accidentally) found!

When saving the .obj (at least when you made it with Rhino) you  want to make sure you save it with "vertex completely UNWELDED".

Hope this would help others...
Thnks for the solution update claudius. I've been facing the same problem lately. Thanks again brother.
Looks like most of the users are benifited by opening an old thread. :)
9
Image Sharing / Re: todays render.
Last post by centuryold - Today at 06:25:48 am
Quote from: N-drju on October 21, 2020, 04:44:08 amThis, in fact, is a quite intriguing composition. In the most positive sense of the word!
Yes it is
10
Image Sharing / Re: Collision detection (huh?)
Last post by DocCharly65 - Today at 05:11:49 am
WOW!

...nothing elso to comment... ;)
.
.
.
...looked again...

The wave texturing of the sand looks awesome. And the rocks have an extraordinary shape that fits the scene perfectly!
Pages1 2 3 ... 10