Recent posts
#1
Last post by Stormlord - Today at 06:10:05 AM
Nice, it looks very livid!
STORMLORD
#2
Last post by Dune - March 13, 2026, 11:14:47 AM
Cool render!
#3
Last post by pclavett - March 13, 2026, 10:45:25 AM
Hi guys ! Back after a long time out of the loop. had a lot of things going on and frequent trip to take advantage of the few years left to be able to travel. Right now, the state of the world is such that trips are out of the question (at least for me) and what better way to spend time than to do some Terragen. Here is a render of a spot in Colorado called the Dallas Divide. DEMs obtained from the USGS, worked in GAEA and then imported in Terragen. The Foreground was another separate terrain done in Gaea. Lots of species of plants and the riverbed is a mix of FAKESTONES and OBJECTS. Take care ! Paul
#4
Last post by Dune - March 13, 2026, 06:11:34 AM
Here is a simple way to use altitudes (for color additions/variation, or opacity - of leaves or so) into a population. As the 'use Y' isn't exact further from 0/0/0 (as Y='flat'), there is an alternative method, which measures distance from the center of the planet.
For leaves on/off per tree/instance use a transform shader set to instance anchor point, and any mask will obliterate all leaves from one tree (instance) and keep them on the next.
#5
Last post by Dune - March 09, 2026, 02:51:29 AM
It's been slow here for quite a while. I guess many users switched to Unreal or Blender or something. Thanks for posting these, checking out what they do, now.
There's Discord now, which is the main channel (though not too lively either).
https://discord.com/channels/979379973854994432/979379973854994437
#6
Last post by Dune - March 09, 2026, 02:48:16 AM
So, what was it?
#7
Last post by PuffnStuff - March 07, 2026, 11:19:20 PM
Hey -
Looks as if it's been pretty slow here lately. In case people miss it, I've just posted a couple of clip files to the general file sharing section.
#8
Last post by PuffnStuff - March 07, 2026, 11:03:16 PM
It's been mighty slow here lately, so here's a small offering. Two single-node clip files to superimpose grid layers on objects - one square, the other radial. Pop them into your shader group to aid scene creation and object placement.
Too slow here. I figure I'll resurrect an old presence after a public meltdown a few years back. May even resurrect the old handle, eventually.
#9
Last post by PuffnStuff - March 07, 2026, 09:23:07 PM
Good to go. Thanks.
#10
Last post by PuffnStuff - March 05, 2026, 02:18:36 AM
I'll give it a shot. I'm a-thinkin' image bit depth may be an issue, too. And yeah, the appropriate checkboxes were checked. Back to the salt mines...
Thanks for the response. I'll let you know how it works out.