Recent posts
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Last post by mhaze - Today at 06:10:11 am
It's wet!

A damposaurous!
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Last post by Hannes - Today at 05:57:05 am
Looks great, Ulco!! Lovely terrain and a nice cloud. And as Rich said, the sonic shockwave is a nice addition.
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Last post by Hannes - Today at 05:53:06 am
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Last post by Hannes - Today at 05:50:09 am
Wow, truly amazing!!! I agree, some rocks or stones inside the ring would be terrific!! Besides I noticed some distortion of the area behind the ring's transparent parts. Maybe some refraction stuff?
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Last post by Hannes - Today at 05:42:21 am
Wow, looks great! Thanks René.
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Last post by Dune - Today at 04:45:53 am
I don't know if they are more stable, but it's indeed best to turn it on only when checking something out, and not when changing parameters. It might depend on the amount RAM you have, I don't know.
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Last post by Kadri - Today at 03:13:04 am
Hopefully Ulco. But crashes are frustrating. Terragen is mostly not problematic.
With this kind of a scene the RTP is very handy. But unfortunately very crashy too.
I try to minimize this by turning it off mostly. Especially when i play with animation options.
I have an old build. The newer ones might be more stable maybe.
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Last post by Dune - Today at 03:04:57 am
I should have thought you would. So there's more to come. Terrific.
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Last post by Kadri - Today at 02:54:23 am
Quote from: Dune on Today at 02:48:14 am... I think there's very little difference whether you use clouds or no clouds, especially in an animation. What I did miss (tiny nitpick) is some real stones/icechunks when you pass the rings at the very end.
Yes mostly only shadows probably.
I was going to add such details and small moons in another render pass actually.
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Last post by Dune - Today at 02:52:41 am
It's just some grass I once made, very simple. You can color any grass the way you want with a transform shader set to world/final after a set of fractal color shaders (first one can have 2 colors, later ones need to have one color only, or use mix color blue node, or merge). Try dark browns, greys, ochres...
If you insert the pop clip file, you have to anchor it, btw. Doesn't work automatically.