Recent posts

#1
Open Discussion / Shab e Miraj 2026 – Significan...
Last post by williamscott - Today at 05:28:06 AM
Shab e Miraj 2026 marks the miraculous night journey and ascension of Prophet Muhammad (PBUH). This blessed night holds great spiritual importance for Muslims worldwide. Believers observe it through special prayers, Quran recitation, reflection, and acts of devotion. Families and communities often use this night to teach children about its significance and engage in collective worship. Observing Shab e Miraj 2026 is an opportunity to strengthen faith, seek forgiveness, and deepen one's connection with Allah, making it a spiritually enriching experience.
 
#2
Image Sharing / Re: Happy Terragen Forum 2026!...
Last post by Dune - January 02, 2026, 05:13:59 AM
Happy newyear to you to, and lots of creativity!
#3
Image Sharing / Happy Terragen Forum 2026! (MP...
Last post by Uwe Kronemann - January 01, 2026, 12:44:27 PM
Happy 2026 for Terragen Forum User!
Thats not Terragen what you see, thats the Daemon "Goet"!
(and dont see"The walking death"after 24 clock)
Animation (by Poser13)

https://dai.ly/x9wvn06
#4
Open Discussion / Vue Open Source
Last post by aknight0 - December 31, 2025, 09:49:06 PM
Sounds like Vue and Plant Factory may be going open source as well as free https://www.cgchannel.com/2025/12/vue-and-plantfactory-may-be-going-open-source/
#5
Announcements / Terragen 4.9.05.frontier
Last post by Matt - December 23, 2025, 02:01:49 AM
Terragen 4.9 Frontier Builds are here!

Use the Check for Updates feature in the application to get links to the latest 4.9 builds if you have a license of Terragen 4 Professional or Creative with a current subscription or maintenance expiring no earlier than the 15th of December 2025.

MDD Reader Improvements

The MDD Reader in object reader nodes (e.g. OBJ Reader and TGO Reader) can use the options on the Sequence tab, including Loop, Ping Pong and Frame Offset. It can also work with MDD files larger than 2Gb.

Object Space Texturing and Shading

The renderer now supports Object Space shading and texturing. This allows you to go beyond UVs but still shade independently of the object's location, scale or rotation, unlike World Space texturing. Object Space works on instanced/populated objects as well as non-instanced objects, and can be used on any kind of object, including Planets, so it's easier to create effects like polar ice caps, or you can enhance the shaders of your imported objects in all sorts of ways.

You can achieve this with new features that have been added to Transform Input Shader and Transform Merge Shader and with the brand new Get Point node.

The new Get Point node gives you coordinates of the point being sampled, either in texture space, object space or world space, with some sub-variants in each case. Get Point can be used as a general replacement for Get Position in Texture, Get Position in Geometry, and Get Position, but the additional options give you access to information that was not available before.

Instance/Object Data for Texturing and Shading

Transform Input Shader and Transform Merge Shader have new options that allow you to apply textures in instance/object position space, in addition to the new object space options mentioned above. One possible use for the "Instance/object position" mode is to map textures to populations while keeping the sampled colour constant within each instance.

The new Get Object Vector node gives you information about the object or instance being shaded or displaced. It can return a 3D vector containing the object's position (including an option for the anchor point if the object is an instance), size (either the size of the bounding box or the scale factor of an instance), and rotation information via direction vectors. One possible use for this node is to apply random variations to every instance in a population by feeding the instance position through a Perlin 3D node.

Direction Limits in Surface Layer

Surface Layer and Distribution Shader V4 have a new tab "Direction limits'. The altitude constraint and slope constraint tabs have been renamed to "Altitude limits" and "Slope limits". Direction limits can be use to simulate snow accumulating more on surfaces that face in a particular direction, or moss that grows on one side of a tree, etc.

Faster Heightfield Shader and Fractal Warp Shader

Heightfield Shader's built-in fractal warp feature has some optimisations which allow it to calculate faster, which can improve render times in scenes using heightfields.

Fractal Warp Shader has some optimisations which allow it to calculate nearly twice as fast, which can improve render times in some scenes.

New Command Line Options

"-camera" tells the renderer which camera to use. See the command line documentation for details.

"-noloadobjects" tells Terragen not to load any objects automatically. This can be used when you want to load a project more quickly and don't need the objects to be loaded during the session.

Bug Fixes and Other Improvements

See the full change log, attached, for details.

Use the Check for Updates feature in the application to get links to the latest 4.9 builds if you have a license of Terragen 4 Professional or Creative with a current subscription or maintenance expiring no earlier than the 15th of December 2025.
#6
Image Sharing / Re: "Where Silence Settles"
Last post by Dune - December 23, 2025, 01:42:57 AM
Thanks. Figures.
#7
Image Sharing / Re: "Where Silence Settles"
Last post by jhmart1 - December 22, 2025, 01:17:52 PM
The snow I had to do in post. 😎
#8
Image Sharing / Re: "Where Silence Settles"
Last post by Dune - December 22, 2025, 02:02:51 AM
Terrific! How did you do the falling snow? Within TG (cloud perhaps, or population) or post work?
#9
Image Sharing / "Where Silence Settles"
Last post by jhmart1 - December 21, 2025, 06:21:01 PM
Terragen 4, Pixelmator Pro
#10
Image Sharing / Specials End 2025 (with underw...
Last post by Uwe Kronemann - December 21, 2025, 06:40:16 AM
Terragen4 Grafik. (Specials End 2025)
Landscape & Sculpture.     Godzilla near Dedroit City.
New underwater scenes with steam-submarines.