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Terragen Discussion / Trouble with scene and Terragen crashing
« Last post by CredePendrel on Today at 01:43:38 AM »
Hey everyone!

Been working hard on a new scene today and having a really good time but am running into an into with Terragen crashing on me now. Every time I try to add a Tree Population or Clouds to this project file Terragen crashes on each render.

Now I know my machine isn't any way close to ideal but it meets the system requirements here https://planetside.co.uk/downloads/terragen-free-download/. My computer runs the new Terragen 4 Benchmark project, painfully slowly at 34.20 but at least it doesnt crash.

Am I pretty much out of luck for more complexity then the attached scene until I can get a better rig setup? Is there a way I can view how "complex" a scene is and when I am reaching my machine's limits.
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Open Discussion / Re: The Future of Computing (According to Me)
« Last post by masonspappy on Today at 01:15:11 AM »
Current systems are nasty and patched together with duct tape and baling wire.
Wait...at least you can depend on duct tape and bailing wire.....
 ;D
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Image Sharing / Re: Foggy Forest Doodle
« Last post by masonspappy on Today at 01:11:51 AM »
Kind of nice, actually. Looks like a very pleasant place to be.
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Image Sharing / Foggy Forest Doodle
« Last post by bobbystahr on May 25, 2019, 11:32:24 PM »
This started playing around with the procedural grass.tgc and as it always happens turned into something else completely..XFROG Sweet Birch,  walli's Summer Poplar, 1 dune grass pop and a PBR object stump..Comment at will.....
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Open Discussion / Re: The Future of Computing (According to Me)
« Last post by Asterlil on May 25, 2019, 08:12:28 PM »
I was only a journeyman programmer, not brilliant, but I loved doing it. When PC's came out, it was like we were all Model T owners, expected to know about and fix what was under the hood. And crank-start Windows! You have lucidly described what our machines have become.
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Open Discussion / Re: Be careful don't make the same mistake I did.
« Last post by Oshyan on May 25, 2019, 08:01:44 PM »
The job was canceled by the user, it can't be resumed so it would have to be restarted. Not to mention it was a 100 frame sequence with - as far as I understand it - no animation, so that wouldn't be useful to actually deliver. It would be difficult for PixelPlow to automatically determine if something is actually animated in the file, so it relies on the user specifying whether they want a frame sequence or single image, which did not happen correctly in this case.

- Oshyan
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Open Discussion / Re: The Future of Computing (According to Me)
« Last post by PabloMack on May 25, 2019, 03:33:51 PM »
It seems everyone these days are after speed of execution. The ϕSystem's primary goal is not speed of execution but improving the architecture that programmers have to deal with. It is to raise the programmer's mind to a higher level so that their job is made to be a lot easier. When building software is a nightmare, development takes a lot longer, it requires a lot more labor, you get a lot more bugs and the system ends up being slower because of the terribly complex software that hardware has to run. End users of software may not seem to know the difference but when it takes long cycles for new software to become available, it is buggy, it is bloated, it crashes easily and they have to worry about such things as "Do I have the right DLL version?" and nonsense like that, then I think they care because it affects them directly. Even some of the nastiness hidden below bubbles up and end users still have to deal with it anyway. DLL's are a good example.  But end users don't necessarily understand that their lives are made more complicated because of all of the dirt that has been swept under the rug. Yes, I'm talking about the Wintel/Unix-tel systems we've all been using. Current systems are nasty and patched together with duct tape and baling wire. It's not pretty. Linux and Windows experts might like the mess because it makes them feel needed and their roles are more exclusive because they know that end users are helpless without them. But I think it can change for the better for those who are willing to go beyond this mess.
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Image Sharing / Re: The work must go on / wait for Riddick
« Last post by bobbystahr on May 25, 2019, 02:04:14 PM »
I hope to gain some experience for TG from the excursion to vue 2016 :)

Is this TG?
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Image Sharing / Re: The work must go on / wait for Riddick
« Last post by the first seer on May 25, 2019, 01:37:16 PM »
I hope to gain some experience for TG from the excursion to vue 2016 :)
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Terragen Discussion / Re: Sun visible through clouds needs work? Or do I suck?
« Last post by icarus51 on May 25, 2019, 01:20:09 PM »
Hi Folk.
The problem of the solar disc in front of the clouds with Defer Atmo/Cloud on solves with Defer All Shading On.
I experimented with various attempts and put an image  where the solar disc appears halfway between cloud and sky.
Even with Defere All Shading and Defer Atmo/Cloud activated at the same time the problem is avoided.
I don't know in the animation but for the still images the problem is solved, even if the rendering time certainly grows.
Try and see.
Of course, you can always put Visible Disc Off and Stop with this issue. :)
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