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Open Discussion / Re: Chinese Lunar Images
« Last post by SILENCER on Today at 10:58:32 PM »
That 1969 moon surface footage is as fake as an Obama birth certificate.
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Terragen Discussion / Re: Rotating Alpines
« Last post by WASasquatch on Today at 10:50:38 PM »
...

Kinda upsetting. At every turn my ideas are shoved down the drain to limitations in TG that requires unnecessary work.
...

Believe me you can see posts like yours in every software.
It depends on what you want to do and if you are on the limits of the software etc.
You learn to get around those problems so much you can.
You know this most probably already but i just wanted to give kind of a little relief :)

That's true, though limitations I've ran into in programs like vue, c4d and Bryce usually tend to fall into more complex scenarios. not just wanting a mountain rotated at a certain position and turning to a line. Though I guess that's why heightmaps are the more popular option in TG... which is a bit depressing, making TG almost like a post-work option for textures and light.
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Terragen Discussion / Re: Rotating Alpines
« Last post by Kadri on Today at 09:46:57 PM »
...

Kinda upsetting. At every turn my ideas are shoved down the drain to limitations in TG that requires unnecessary work.
...

Believe me you can see posts like yours in every software.
It depends on what you want to do and if you are on the limits of the software etc.
You learn to get around those problems so much you can.
You know this most probably already but i just wanted to give kind of a little relief :)
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Terragen Support / Re: Version Change Logs
« Last post by KlausK on Today at 07:38:19 PM »
Would anybody be so kind and copy&paste here what has changed between 4.1.21 and 4.2.06 frontier.
My maintenance has expired and this new version does not seem to be a free update. Would help to decide when to renew maintenance.
Thanks + CHeers, Klaus
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Image Sharing / Re: Just some grass.
« Last post by J_Con on Today at 07:26:33 PM »
Hey Bobby. I had thought about that, but end user license malarkey prevents me from doing that with those exact models.
However, I can  rebuild them in another program to side step that issue, which I will do in the coming weeks.
My GFX card passed away on Friday,after a short illness, . My computer is working at the moment, but not very usable.
I am currently wading through GFX card reviews and such.
I have some Rock/pebble objects also that I will perhaps upload, depending on the finished quality.
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Terragen Discussion / Re: Rotating Alpines
« Last post by WASasquatch on Today at 06:23:22 PM »

Matt or Oshyan can explain it better and i might be wrong too maybe.
But like Richard said above this is normal i think. At least how Terragen works in general.

When you rotate the alpine globally there will be parts that look normal and parts that will look kinda stretched with rotating.
The nodes are acting kind of symetrically on the planet. When you rotate a part in the X axis there will be parts that look like they are rotate in the Y axis for example. Have a look and play with the example file below.

If you want to get the look you want globally you have to restrict some parts and use different rotation,transform etc. there probably.

Kinda upsetting. At every turn my ideas are shoved down the drain to limitations in TG that requires unnecessary work, especially globally on a rotating sphere at insane scales that are hard to work with being entirely human calculation and input since the sliders mainly work at a surface scale, or small scales.

Just discovered this morning after setting up 48 craters, that the crater smoothness doesn't work when actually incorporated into a terrain. It looks smooth in preview, and than in render just a ice-cream scoop hole. I didn't notice, but this is also seen in my Lunar Scene. Despite a very smooth and gradual crater in it's own preview window, the render looses seemingly everything but the pit, which has no smoothness.
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Terragen Discussion / Re: Rotating Alpines
« Last post by WASasquatch on Today at 06:20:07 PM »
Hmm works for me ... not sure why you're getting different results.

If you want to rotate the whole planet you could try inputting the lat and long you want to end up at the polls into the planet node (lat long at apex)

I'm sure you're at 0,0,0. :P

So It is the displacement being rotated despite settings such as undisplaced normal before displacement is applied.


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Terragen Discussion / Re: Rotating Alpines
« Last post by cyphyr on Today at 03:41:03 PM »
Hmm works for me ... not sure why you're getting different results.

If you want to rotate the whole planet you could try inputting the lat and long you want to end up at the polls into the planet node (lat long at apex)
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Image Sharing / Re: Just some grass.
« Last post by bobbystahr on Today at 03:10:02 PM »
Coming back to this I realized I forgot to ask if the grass models were going to be in File Sharing here. They look to be stellar additions if they do.
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Open Discussion / Re: Bad news for AMD
« Last post by luvsmuzik on Today at 02:50:21 PM »
Not that this isn't true, but either nobody set the date correctly or this article is three years old....
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