Last post by cyphyr - Today at 11:30:41 am
Yes an SVG import shader would be great.
Last post by sboerner - Today at 10:49:54 am
You're welcome! This is the first time I've exported a rigged model as an fbx file, so let me know if you run into anything. Keep in mind that the joints may only be rotated, not moved.
Last post by sboerner - Today at 10:36:24 am
Yes. Perfect, thanks!
Last post by WAS - Today at 02:28:28 am
I did these awhile back, no "painting" all just smudging source with lighting effects (isolation colour changes and dodge/burning) and toning.
I think the principle of the software is similar to the "moving art" seen in games like Thief and such, where the art is masked and morphed with layer effects etc. AI frame blending every X frames, cutting down source material over reference footage.
Last post by Dune - Today at 02:27:01 am
Last post by WAS - Today at 02:24:47 am
He mentioned painting it in PS first, but not sure if he means manual or filters/smudging. It looks a little like posterization with light brush work and smudging with brushes.
Last post by WAS - Today at 02:22:56 am
Have you tried a UV centered image on a card at desired dimensions?
Last post by Dune - Today at 02:22:26 am
Yes, I remember that one. You're right, it is very calm indeed.
Last post by Dune - Today at 02:20:52 am
Cool! Thanks very much, Steve. I've never worked with rigging, so let's see if I can work with this.