Recent posts

#1
Image Sharing / Re: "Where Silence Settles"
Last post by jhmart1 - Today at 01:17:52 PM
The snow I had to do in post. 😎
#2
Image Sharing / Re: "Where Silence Settles"
Last post by Dune - Today at 02:02:51 AM
Terrific! How did you do the falling snow? Within TG (cloud perhaps, or population) or post work?
#3
Image Sharing / "Where Silence Settles"
Last post by jhmart1 - December 21, 2025, 06:21:01 PM
Terragen 4, Pixelmator Pro
#4
Image Sharing / Specials End 2025 (with underw...
Last post by Uwe Kronemann - December 21, 2025, 06:40:16 AM
Terragen4 Grafik. (Specials End 2025)
Landscape & Sculpture.     Godzilla near Dedroit City.
New underwater scenes with steam-submarines.
#5
Image Sharing / Landscapes Autuum 2025
Last post by Uwe Kronemann - December 21, 2025, 06:27:43 AM
Terragen4 Grafik.Landscapes Autuum 2025.
Models are scans, Obj-models textured with Poser13.
Terragen highfieds, some use backgrounds,
Flinks Weeds for ground.(Renderosity)
#6
Terragen Discussion / Re: Skilled? Who, me???
Last post by Dune - December 21, 2025, 01:57:20 AM
Well, your humbleness becomes you, but I would also say that imaginativity is a skill. And a bit of credit or honor is great, once in a while.
#7
Terragen Discussion / Complex interaction between he...
Last post by erectportrait - December 17, 2025, 09:08:28 PM
Hi everyone,
I'm working on a large-scale Terragen scene (planetary scale, camera transitions from orbital to near-ground level), and I'm running into some non-intuitive behavior regarding terrain detail and displacement fidelity.
Specifically, I'm trying to understand the interaction between:
  • Heightfield resolution vs. voxel detail in the Terrain node
  • Fractal detail added via additional Heightfield Generate / Power Fractal nodes
  • Displacement quality at render time (especially when using high Render Subdivisions and Detail values)
In some cases, increasing the heightfield resolution and adding higher-frequency fractal detail actually seems to reduce perceived terrain sharpness near the camera, while increasing render-time detail alone gives better results but at a much higher render cost.
My questions is How does Terragen internally prioritize or blend pre-baked heightfield resolution versus procedural fractal detail during render-time displacement?
I'm especially interested in any insights from those who've dealt with cinematic fly-throughs or planetary-scale scenes that transition to ground-level close-ups. Thanks in advance for any technical insights or best-practice recommendations.
#8
Image Sharing / Re: Moon Zoomings...
Last post by Stormlord - December 17, 2025, 06:17:24 PM
Another perspective with subtle and faint true colors, enjoy!

Moon Nearside 2025 by Dirk Kipper.jpg
Moon Nearside 2025 by Dirk Kipper


STORMLORD
#9
Image Sharing / Re: "Echoes of Silence"
Last post by RichTwo - December 17, 2025, 02:00:17 PM
I've been impressed with your space-themed work, especially your planets with translucent rings. This one looks to be an object-populated disc (I've tried that with mediocre results), rather than the solid see-through like those of Saturn. I have yet to recreate something like that. The sky near the horizon looks grainy; could be render settings. And the stars are there all right, but check out Night Full Moon Example Project (Stars Included) by WAS in this forum, File Sharing / General. They are bright enough to be seen through a default Atmosphere setting.
#10
Image Sharing / Re: Cliff side fire pit.
Last post by RichTwo - December 17, 2025, 01:41:10 PM
Paleolithic humans would have needed deeper caves lest a dire wolf should wander by and get curious...  :o But I like the concept - nice work!