NWDA & Planetside Animation Contest Announcement!

Started by Tangled-Universe, May 02, 2010, 06:48:13 AM

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airflamesred

I think that bit of it is now clear Frank.
Q1 Am I right in thinking that imported objects are not going to be animated (as Tangled Universe points out)?

Q2 On a more global question am I right in thinking the chosen animation is to show off what TG2 can do? After all it is getting to a point where it can compete with the 'big boys'.

Cheers

Mark

Tangled-Universe

Quote from: airflamesred on May 17, 2010, 07:01:44 AM
I think that bit of it is now clear Frank.
Q1 Am I right in thinking that imported objects are not going to be animated (as Tangled Universe points out)?

Q2 On a more global question am I right in thinking the chosen animation is to show off what TG2 can do? After all it is getting to a point where it can compete with the 'big boys'.

Cheers

Mark

Q1: Imported objects will be rendered, but cannot be animated in TG2 when object-sequences are involved, since this isn't supported.
Movement rotation of objects is possible to a certain extent (animating a swarm of birds, each bird individually, is something we not intend to animate).

Q2: Yes :)

FrankB

Quote from: airflamesred on May 17, 2010, 07:01:44 AM
I think that bit of it is now clear Frank.
Q1 Am I right in thinking that imported objects are not going to be animated (as Tangled Universe points out)?

Q2 On a more global question am I right in thinking the chosen animation is to show off what TG2 can do? After all it is getting to a point where it can compete with the 'big boys'.

Cheers

Mark

You can move objects along over time, but not actually animate the object itself (e.g. a bird flapping wings or a walking person). If you move objects, please keep in mind that we can only create a simple animation path for them (such as a jet flying by). If you have TG + Animation, it would surely be good if you have already scripted the animation path. Just always keep in mind that Osyhan may only have TG2 as a tool to create that animation.

Maybe Oshyan has more comments on the above.

And yes of course one of the objectives is to have a really nice animation showing TG2's capabilties, but that doesn't necessarily mean that the animation and scene has to be super complex. The other equally important objective of this contest is to have a lot of fun with the concept and potentially the associated learning that comes with it :)

Cheers,
Frank

airflamesred

Thanks to you both for your answers

So a 4wd vehicle would bbe more or less impossible.

Is it possible to import an animation (please don't mention Blender) from another app?

Tangled-Universe

All submission must be natively rendered in TG2 (please, see contest-rule #3 in the announcement post).

FrankB

10+ WIP submissions so far, although maybe 11 if I count Dune's one too, which still lingers in the regular image sharing forum ;)

Last year, we had - what - some 25 entries? I hope we'll meet and exceed that mark this year ;)

Great stuff so far, keep going fellow terrageneers! :)

Frank

Oshyan

I won't be able to use any other apps for animating, and I'd *really* appreciate it if anyone who is planning/hoping to do object animation would do it themselves, if possible. It's rather difficult to do in TG2 at present (a limitation we're working to address), and the results may not be that great anyway.

- Oshyan

Hannes

Good to hear about the generous offer by (also) emecstudios regarding the render farm as I read on Facebook!!

airflamesred

I fully understand where you're coming from with that Oshyan.
I shall press on ith my idea anyay, because I had already started it, and I was going to use the composite render for this project anyay.

FrankB

As Hannes already mentioned, the news flow about the contest doesn't seem to stop ;)

We are excited to announce EMECSTUDIOS.COM as the sixth sponsor of our contest.
[attachimg=#]

EMECSTUDIOS will donate its "Deadline Renderfarm" to the winning storyboard, to get their animation rendered.
They are a very special renderfarm. For one, they have been supporting Terragen 2 from day 1, and secondly they're living and breathing Green IT:

Deadline render farm is unique and unmatched worldwide because it's designed with respect to mother nature. Powered on watercooling and by solar-energy, it's unmatched and it respects the blue planet. "Kudos to mother nature" is their tagline.

Besides the current project, for you animators and studios out there, I would like to suggest EMECSTUDIOS to you whenever you need your project rendered quickly and efficiently. Please see their online quote maker here. http://deadline.emecstudios.com/index.php/automatic-quote.html

So what's the benefit for the winner? Well, on the one side, this is easily a multi-$100 price value, which amazingly gracious! And secondly, an animation that would otherwise need 250 hours (over 10 days) to complete on one modern quad-core, Only takes about 7 hours to finish on DEADLINE !!!

Thanks to DEADLINE, the lucky winner will see his beautifully animated baby in virtually no time :)

Best regards,
Frank

Seth

They rendered my last animation, and I must admit they did it very fast !!!
nice to see they will be the renderfarm used for the contest ! ^^

Hannes

Another question (I hope this hasn't been asked before!): just for planning what is going to happen in the animation, how long should the final animation be? I think I read something like 30 seconds?!

neuspadrin

Quote from: Hannes on May 20, 2010, 06:18:52 PM
Another question (I hope this hasn't been asked before!): just for planning what is going to happen in the animation, how long should the final animation be? I think I read something like 30 seconds?!

Yep around 30 seconds, at 25-30fps is the goal i believe.

Dune

Oshyan mentioned a number of 1 minute or less.

Oshyan

Correct, 1 minute or less. 30 seconds is a good target. ;D

- Oshyan