TG2 w/ Animation. Film Collaboration (Ridley Scott may view our work)

Started by warnerbrown, July 07, 2010, 04:30:04 PM

Previous topic - Next topic

Oshyan

I don't see the attached still, but I'm happy to lend a couple of i7 machines to rendering for a bit.

- Oshyan

warnerbrown

Oshyan,
Thanks so much, that would really help out. i don't have the file on this computer, but will try to get it to you tomorrow asap.

Oshyan

Paul (Old Blaggard) has sent it to me with an assigned frame range. I will start rendering tonight or tomorrow morning.

- Oshyan

warnerbrown

Oshyan, thanks for your help with the rendering. Let me know your last name so i can put you down in the credits. I also appreciate Nvseal's dedication for helping eventhough he is incredibly busy. Volker, and Old_Haggard for your commitment and great work in getting another shot right.

Now comes a problem.

If you watched the film teaser. 6 seconds in with the aerial shot. http://www.youtube.com/watch?v=HS6O5vYmFMw

There is a ghosting/duplication effect in the foreground where the motion blur is applied. it seems to double up frames. I did a couple more render tests with motion blur at .5 then at max. It's not as bad. but a distortion still occurs in that foreground.i attached one image here at 0.5 quality.

I'm sure this has come up plenty before. I just don't have the time to get caught up in it. Could someone improve the shot? Please bare, I'm still a newbie! on major crunchtime, two more shoots to go. If anyone has the time, Here attached is the animation file. (48 frames i believe) you of course will get credit

Best,
Warner

Hetzen

You may have to render that plate out double maybe 4 times the frame rate to get a better blur. I'll do that if you like.

warnerbrown

ah, I see..that would really help. also let me know your full name so i can put you in the credits,
thanks!
-w

Hetzen

Wow, I've spent the last half hour trying to render a frame from your TGD, it's not even scratched the top line yet on GI. Detail 8? Sorry, but LOL. Let me play with this. When do you need it back? Raw EXR or Animation Mov with post effects?

warnerbrown

whoops, i thought it was set to 0.5  ;D. Anytime this next week would be great. I've been processing the frames with h264 out of aftereffects (as i think h264 is the best?) highest quality quicktime .mov
I color corrected the shot in the teaser with gamma, would like to stick to the look, maybe with atmosphere haze set to 1 this time. but what sort of post effects were you thinking?

Hetzen

OK, I see where you're at. I was thinking frame blending with Realsmart motion blur, I'll see where that takes it. I'll let you colour correct.

H.264 is ok for final preview output, but I'd rather give you best quality colour range for you to adjust. The shot is so short that it's ftp'able at a higgher range. I'll give you a shout on Sunday evening UK time.

warnerbrown

Great, thanks Hetzen. Curious. What is the best codec for final output?

Hetzen

You'll have to give me more details of the competition's requirements.

warnerbrown

Sure. 1280x720 HD for youtube. Frame rate ideally 24fps (as it's being shot in true 24 on a jvc) I was thinking 1280x680 to save render time as i'm putting a 2:35 widescreen matte over it all. 720 is fine though.

Oshyan

Is that motion blur straight out of TG2? The frames are indeed taking a long time to render. Nvseal's cloud system is gorgeous, but with so many layers, it's rough to render. I'm going to experiment with Raytrace Everything to see if I can get quality where it needs to be, avoid flicker, and cut down on render time. We're dealing with massive volumetrics overdraw here and that's something that the raytracer should be able to deal with better.

- Oshyan

warnerbrown

That's great. i didn't know raytracing could do that, i always figured it would slow everything because of the lighting.good to know. we could even omit atleast one "minor" layer, as long as it doesn't dramatically affect the image but speeds up the render. the main thing are those clouds, the haze obviously. the motion blur was terragen. if that's a source of the problem we can omit the motion blur, and i can do that in post. nvseal's work is brilliant.i'm in debt to all of you helping with this.
deadline is getting tighter. i'm back to work.

-W

Oshyan

Motion blur in post, if the result is good enough, would definitely speed up render time and simplify things. The raytracer can deal with heavy overdraw, but motion blur requires higher samples that will slow it down. So it can be a trade-off. I'd suggest spending a little time (if possible) doing test frames without motion blur in TG2 and then testing motion blur in post. If the results are as good or better, it would be smart to go that way.

- Oshyan