Clip file only (not a .tgd world set-up) for my Mojoliths. Once again, I have merely pieced together parts of files that someone else created. My only claim to invention is assembling them and making adjustments. A brief tutorial on how to use:
There are four main Groups: Standing Structures, Lower Terrain, Bulges, and Grooves.
Standing Structures: Creates the liths. Seed node controls their diameter with the Lead-in and lowest values. Density controls the spacing. A value of 0.52 seems to work the best; anything lower will overcrowd the scene. Color Adjust shader controls the shape of the liths. Main Displacement controls their height.
Lower Terrain: Creates only a base on which the liths will sit. It is fully adjustable. The Surface Layer shader is only used as a mixer.
Bulges: Creates the large lateral displacements on the liths. Distort Scale node controls their overall size. Feature scale min and max nodes create the difference between their sizes. Note: it is best to keep min and max values fairly close to each other, otherwise there will be too much distortion. The Color Adjust shader controls their shape. Displacement shader controls their volume.
Grooves: Creates the small recesses in the liths and terrain. There are two sets of these and their controls are similar to those of the Bulges group. This group can be disconnected and will not affect any of the other Groups' functions.
I hope you enjoy!