Volker Harun's Junk - Lighting Update

Started by Volker Harun, February 15, 2007, 04:26:53 AM

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Seth


Volker Harun

Thanks ...

@Kadri: This 'diffuse' lighting makes it very difficult to spot the shadows. For me the grass do not look like floating, but this due to my subjective impression (as I know it sits on the ground) ;) Nonetheless it is a good advice for an objective improvement by reducing the softness of the shadows.

About the lighting:

  • Place your camera.
  • Turn off the sun
  • Add a lightsource and put it somewhere ;)  quite close to your scene. In the image the camera is about 8m from the Bot, the light has an approx. distance of 16m
  • Increase the strength of the light to something that makes the scene be lit up ... I kept about one third of the scene quite dark. Play with the exposure!
  • If the falloff of the light is too strong, move the light closer to your scene and/or change the Max distance of the light for finetuning
  • Turn on Soft shadows ... these will only show up if the light source has a diameter larger than 0. The higher the diameter of the light, the softer the shadows and the closer the light, the softer the shadows. The quality of the shadows depends very much on the render quality ... make a crop of a shadow at quality 1 ... if there is still noise visible, you can increase the Soft shadow sample.
  • Then we have fog ... I placed the standard Cumulus at a height of 0 and drew down the density to my needs - the fog lightens up the scene and I wanted to keep some strong contrasts - the fog gives this touch of diffuse lighting.
  • Last, not least the EnviroLight: strength on surfaces got increased to something about 2.
  • The objects colours are a bit insane ... the yellowish stuff for example has a light yellow colour and I changed the numerical value next to it to 4 .... this may cause the atmosphere to glow in fancy colours ... thatswhy decrease the envrolight strength of the atmosphere

I hope, I was able to help :)

FrankB

thanks Volker, that was very interesting!

Volker Harun

This image is related to the following topic, where we discuss how to shade populations procedural ...
http://forums.planetside.co.uk/index.php?topic=10810.0

here we see a 'failure' ...

Kadri

#94
Quote from: Volker Harun on September 24, 2010, 04:18:58 AM
...
@Kadri: This 'diffuse' lighting makes it very difficult to spot the shadows. For me the grass do not look like floating, but this due to my subjective impression (as I know it sits on the ground) ;) Nonetheless it is a good advice for an objective improvement by reducing the softness of the shadows.
...

Thanks for the explanation Volker:)
But sometimes i am too stubborn ,did you look at the shadow at near Volker , it still doesn't look natural to me ? Maybe some strangeness (bug etc.) from TG2?
Did i say that i am stubborn sometimes  ;D

Volker Harun

Hi Kadri ...
I understand you ... those shadow belong to an overcast scene with dim diffuse light conditions ... and the strong appearance of the light makes it bit surreal, doesn't it ;)
What I like is that I make you think and write about your thoughts ... it is very much appreciated.
Volker

Kadri

Quote from: Volker Harun on September 25, 2010, 04:35:25 AM
... and the strong appearance of the light makes it bit surreal, doesn't it ;)
...

Yes indeed  :)

Volker Harun

Back to the roots ... a landscape :-)

archonforest

Great image. I really like it. My only problem is it looks low res. Even the slightest zoom blows up the pixel very much.
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otakar


fleetwood

Like the palette of colors. Good to see a render from you.  :)

inkydigit

Great colour palette and details... I love this! :)

AP

If this could be complimented in another way, it would be like having layers of different chocolates.

masonspappy